---
title: Lyffan Musket
description: A magical firearm utilized by the Lyffan Expeditionary Force.
date_pub: 2023-09-24T10:43:00-04:00
section: magic items
content_type: feature
short_code: m1m
status: draft
---

TODO - rewrite as magic item

-   Link to weapon properties (Melee, Missile, Slow, and Two-handed) - Or, just make it a two-handed melee weapon, and add the "Once per combat" thing, noting the range and loudness
-   also mote how to "recharge" the musket

Lyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their painfully slow reload time makes them useless as ranged weapons beyond a brutal opening shot. Used almost exclusively by the Lyffan Expeditionary Force, as only their priests know the correct spells to recharge them.

<div class="dividedTableWrapper">

| Weapon        | Weight  | Damage | Properties                                                                           |
| ------------- | ------- | ------ | ------------------------------------------------------------------------------------ |
| Lyffan Musket | 7.5 lbs | 1d8    | Loud, Melee, Missile (5’–40’ / 41’–80’ / 81’–120’), One-shot (d10), Slow, Two-handed |

</div>

### Weapon Properties

Most of the properties can be found in this list. The new ones are listed below.

-   **Loud**: First use of [missile attack](/rules/combat.html#missile-attacks) triggers a [complication check](/rules/adventuring.html#complication-check) and causes untrained animals some small humanoids (2HD or less) to make a morale check or flee.
-   **One-shot**: Missile attack may only be used once per combat for the damage listed.
