---
title: 'HOSR Core Rules: Fantasy Equipment Tables'
description:
date_pub: 2024-03-08T16:42:11.000-04:00
section: rules
content_type: feature
short_code: uhef
---

[[toc]]

Below are the equipment tables for a standard fantasy campaign. They may be superseded by campaign-specific ones.

### Adventuring Equipment

<div class="dividedTableWrapper">

|               Item                | Cost (gp) | [Encumbrance](/rules/adventuring.html#encumbrance) |
| :-------------------------------: | :-------: | :------------------------------------------------: |
|       Backpack (400 coins)        |     5     |                      Storage                       |
|    Barrel (40 gal / 320 pints)    |     1     |                         3                          |
|              Bedroll              |     2     |                         1                          |
|             Bell (1")             |     1     |                         1                          |
|       Belt pouch (50 coins)       |     1     |                         0                          |
|         Block and tackle          |     5     |                         1                          |
|   Box (iron, large, 800 coins)    |    30     |                         3                          |
|   Box (iron, small, 250 coins)    |    10     |                         1                          |
|     Bucket (5 gal / 40 pints)     |     1     |                         1                          |
|       Caltrops (bag of 20)        |     1     |                         1                          |
|           Candles (10)            |     1     |                         1                          |
|            Chain (10')            |    30     |                         2                          |
|         Chalk (10 pieces)         |     1     |                         1                          |
| Chest (wooden, large, 1000 coins) |     5     |                         3                          |
| Chest (wooden, small, 300 coins)  |     1     |                         1                          |
|              Chisel               |     2     |                         1                          |
|           Cooking pots            |     3     |                         3                          |
|              Crowbar              |    10     |                         1                          |
|         Firewood (bundle)         |     1     |                         1                          |
|      Fishing rod and tackle       |     4     |                         1                          |
|              Garlic               |     5     |                         0                          |
|          Grappling hook           |    25     |                         1                          |
|          Hammer (small)           |     2     |                         1                          |
|        Holy Symbol (gold)         |    100    |                         0                          |
|       Holy symbol (silver)        |    25     |                         0                          |
|       Holy Symbol (wooden)        |     5     |                         0                          |
|         Holy water (vial)         |    25     |                         1                          |
|        Ink (vial) & Quill         |     1     |                         1                          |
|       Ladder (wooden, 10')        |     5     |                         3                          |
|         Iron spikes (12)          |     1     |                         1                          |
|         Lantern, bullseye         |    20     |                         1                          |
|          Lantern, hooded          |    10     |                         1                          |
|               Lock                |    20     |                         1                          |
|         Magnifying glass          |     3     |                         1                          |
|             Manacles              |    15     |                         2                          |
|        Marbles (bag of 20)        |     1     |                         1                          |
|            Mining pick            |     3     |                         1                          |
|    Mirror (hand-sized, steel)     |     5     |                         1                          |
|    Musical instrument, string     |    20     |                         1                          |
|     Musical instrument, wind      |     5     |                         1                          |
|           Oil (1 flask)           |     2     |                         1                          |
|   Paper / parchment (2 sheets)    |     1     |                         0                          |
|      Pole (10’ long, wooden)      |     1     |                         2                          |
|      Rations (iron, 7 days)       |    15     |                         3                          |
|    Rations (standard, 7 days)     |     5     |                         3                          |
|            Rope (50’)             |     1     |                         1                          |
|      Sack (large, 600 coins)      |     2     |                      Storage                       |
|      Sack (small, 200 coins)      |     1     |                      Storage                       |
|                Saw                |     1     |                         2                          |
|            Scroll case            |     1     |                         1                          |
|           Sledgehammer            |     5     |                         2                          |
|          Spade / shovel           |     2     |                         1                          |
|       Stakes (3) and mallet       |     3     |                         2                          |
|               Tent                |    20     |                         2                          |
|          Thieves’ tools           |    25     |                         1                          |
|    Tinder box (flint & steel)     |     3     |                         1                          |
|            Torches (6)            |     1     |                         2                          |
|        Twine (100', ball)         |     1     |                         1                          |
|           Vial (glass)            |     1     |                         0                          |
|             Waterskin             |     1     |                         1                          |
|              Whistle              |     1     |                         0                          |
|          Wine (2 pints)           |     1     |                         1                          |
|        Wolfsbane (1 bunch)        |    10     |                         1                          |

[Adventuring Equipment]

</div>

#### Equipment Details

-   **Backpack**: Leather bag with shoulder straps, holds 400 coins.
-   **Block and tackle**: For lifting and hauling.
    -   Reduces weight by 75%, uses 4x as much rope.
-   **Caltrops**: Small metal spikes, covers 5' square area.
    -   Creatures moving through have 2-in-6 chance of being wounded by spike.
    -   Wounded creatures move at 50% for 24 hours (or until healed).
-   **Candle**: Casts dim light in 5' radius, burns 1 hour.
-   **Cooking pots**: Various pots and pans useful for cooking by campfire.
-   **Firewood**: Burns 8 hours.
-   **Holy symbol**: Carried by divine spell casters, often as a pendant or attached to their shields.
    -   **Gold**: Grants +1 bonus to 2d6 roll when turning undead.
    -   **Wooden**: Inflicts -1 penalty to 2d6 roll when turning undead.
-   **Holy water**: Blessed water, inflicts damage on undead, loses blessing when removed from vial.
-   **Ink & quill**: Vial of black ink and large feather for writing.
    -   Colored ink costs double.
    -   Enough for 50 pages of writing.
-   **Iron spikes**: Used to wedge doors (open or shut), rope anchor, etc.
-   **Lantern, bullseye**: Narrows light to beam, 60' long and 20' wide.
    -   Includes shutters to hide light and protect flame.
    -   Can also cast light in 30' radius.
    -   Uses one oil flask every 4 hours.
-   **Lantern, hooded**: Includes shutters to hide light and protect flame.
    -   Casts light in 30' radius.
    -   Uses one oil flask every 4 hours.
-   **Lock**: Basic iron lock with key.
-   **Musical instrument**: Price listed is for standard quality, higher quality costs up to 10x more.
-   **Oil flask**: Lasts 4 hours in lantern, can be used as a weapon.
    -   Can be used to create a 3' diameter pool that burns for 1 turn (doing 1d8/round damage to creatures who pass through it).
    -   Monsters with a fire attack are not harmed by fire.
-   **Paper / parchment**: 1' square sheets.
-   **Rations, iron**: Food preserved for traveling.
-   **Rations, standard**: Fresh food.
-   **Rope**: Can hold 3 up to 3 people.
-   **Stakes and mallet**: Wooden mallet and 3x 1.5' long stakes, useful against vampires.
-   **Tent**: Can fit up to 2 adult humanoids.
-   **Thieves' Tools**: Small case containing tools for picking locks.
-   **Tinder box**: Useful for lighting fires.
    -   Takes 1 round, 2-in-6 chance of success.
-   **Torch**: Burns for 1 hour, Casts light in 30' radius.
-   **Twine**: Can hold 30 lbs weight.
-   **Vial**: Glass vial that holds up to 1/2 pint of liquid.
-   **Waterskin**: Holds up to 2 pints of liquid.
-   **Wolfsbane**: Herb that repels lycanthropes with a successful hit in melee combat.

### Weapons

#### Melee Weapons

<div class="dividedTableWrapper">

|    Weapon    | Cost (gp) | Damage |     [Properties](#weapon-properties)      |
| :----------: | :-------: | :----: | :---------------------------------------: |
|  Battle Axe  |     7     |  1d8   |             Versatile (1d10)              |
|  Blackjack   |     1     |  1d2   |              Blunt, Stealth               |
|     Club     |     3     |  1d4   |               Blunt, Light                |
|    Dagger    |     3     |  1d4   |      Light, Thrown (10' / 20' / 30')      |
|    Flail     |     5     |  1d6   |                                           |
|   Garotte    |     1     |  1d4   |       Entangle, Stealth, Two-handed       |
|  Greatsword  |    15     |  1d12  |             Slow, Two-handed              |
|  Greatclub   |     6     |  1d8   |          Blunt, Slow, Two-handed          |
|   Hand Axe   |     4     |  1d4   |      Light, Thrown (10' / 20' / 30')      |
|   Javelin    |     1     |  1d6   |          Thrown (30'/ 60' / 90')          |
|    Lance     |     5     |  1d6   |                  Charge                   |
| Light Hammer |     4     |  1d4   |  Blunt, Light, Thrown (10' / 20' / 30')   |
|  Longsword   |    10     |  1d8   |             Versatile (1d10)              |
|     Mace     |     5     |  1d6   |                   Blunt                   |
| Morningstar  |    10     |  1d8   |                                           |
|   Nunchaku   |    10     |  2d4   |             Blunt, Two-handed             |
|   Pickaxe    |     7     |  1d8   |             Slow, Two-handed              |
|   Polearm    |     7     |  1d10  |          Reach, Slow, Two-handed          |
|    Rapier    |     7     |  1d8   |                                           |
|   Scimitar   |    10     |  1d6   |         Thrown (10' / 20' / 30')          |
|    Sickle    |     5     |  1d4   |                   Light                   |
|  Shortsword  |     7     |  1d6   |                                           |
|    Spear     |     3     |  1d6   | Thrown (20' / 40' / 60'), Versatile (1d8) |
|    Staff     |     2     |  1d4   |          Blunt, Versatile (1d6)           |
|   Trident    |     5     |  1d6   | Thrown (10' / 20' / 30'), Versatile (1d8) |
|  Warhammer   |     5     |  1d6   |          Blunt, Versatile (1d8)           |
|     Whip     |     5     |  1d4   |              Entangle, Reach              |

[Melee Weapons]

</div>

#### Melee Weapon Details

-   **Blackjack**: On successful hit, target must **Save vs Paralyze** or be knocked unconscious for 1d6 turns.
-   **Garotte**: While target is entangled, inflicts damage automatically each round.
-   **Polearm**: Includes any weapon with a long pole tipped with a cutting / spearing weapon (ex: Glaive, Halberd, Pike).
-   **Whip**: On a successful hit, may either inflict damage OR entangle.

#### Ranged Weapons

<div class="dividedTableWrapper">

|     Weapon      | Cost (gp) | Damage |       Range       | [Properties](#weapon-properties) |
| :-------------: | :-------: | :----: | :---------------: | :------------------------------: |
|     Blowgun     |     3     |   1    | 25' / 50' / 100'  |              Reload              |
|      Bolas      |     5     |  1d2   |  20' / 40' / 60'  |         Blunt, Entangle          |
| Crossbow, Hand  |    25     |  1d4   |  20' / 40' / 80'  |          Light, Reload           |
| Crossbow, Heavy |    50     |  1d8   | 80' / 160' / 240' |     Reload, Slow, Two-handed     |
| Crossbow, Light |    30     |  1d6   | 40' / 80' / 120'  |        Reload, Two-handed        |
|    Great Bow    |    60     |  1d8   | 70' / 140' / 210' |         Slow, Two-handed         |
|     Longbow     |    40     |  1d6   | 70' / 140' / 210' |            Two-handed            |
|       Net       |     5     |   0    |  10' / 20' / 30'  |   Blunt, Entangle, Two-handed    |
|    Shortbow     |    25     |  1d6   | 50' / 100' / 150' |            Two-handed            |
|      Sling      |     2     |  1d4   | 40' / 80' / 160'  |              Blunt               |

[Ranged Weapons]

</div>

#### Ranged Weapon Details

-   **Sling**: Typically uses stones, bullets add +1 damage (1d4+1 total).

<div class="dividedTableWrapper">

|         Ammunition          | Cost (gp) |
| :-------------------------: | :-------: |
|    Arrows (quiver of 20)    |     5     |
| Crossbow bolts (case of 30) |    10     |
|  Blowgun darts (case of 5)  |     1     |
|   Silver tipped ammo (1)    |     5     |
|  Sling bullets (bag of 20)  |     5     |
|        Sling stones         |     0     |

[Ranged Ammunition Costs]

</div>

#### Ranged Ammunition Details

-   **Sling bullets**: +1 damage with sling (1d4+1 total)

#### Weapon Properties

!!!include(rules/weapon-properties.md)!!!

### Armor

<div class="dividedTableWrapper">

|   Armor Type    | Cost (gp) | AC  |
| :-------------: | :-------: | :-: |
|      None       |     0     | 10  |
|  Padded / Hide  |    10     | 11  |
|     Leather     |    20     | 12  |
| Studded Leather |    30     | 13  |
|    Chainmail    |    40     | 14  |
|   Half-Plate    |    50     | 15  |
|   Full Plate    |    60     | 16  |

[Armor]

</div>

!!!include(license/wotc-cc-by.md)!!!
