---
title: Mylark
description: The mylark creature for OSR gaming.
date_pub: 2023-04-23T18:55:00-04:00
section: bestiary
content_type: feature
short_code: bmy
hd: 1hp
---

2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.

<div class='headlessTableWrapper'>

|                 |                                   |
| --------------- | --------------------------------- |
| **Hit Dice**    | 1hp                               |
| **Armor Class** | 13                                |
| **Movement**    | 40' flying                        |
| **Attacks**     | 1 (-1) @ 1d4 or confusion (swarm) |
| **Alignment**   | Neutral                           |
| **Save**        | 14 (0)                            |
| **Morale**      | 6 (7 with alpha)                  |

</div>

-   **Swarm**: 8 mylarks can swarm around a target’s head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
-   Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
-   Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
-   Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail.

### Alpha

Each group of 40 or more is lead by an alpha

-   HD 2 (9 hp); AC 13; Atk: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
-   Mylarks automatically fail morale when an alpha is killed.
