---
title: Treulk
description: An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
date_pub: 2024-04-20T17:42:57.000-04:00
section: bestiary
content_type: feature
short_code: btru
hd: 8
---

An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.

<div class='headlessTableWrapper'>

|                 |                                                     |
| --------------- | --------------------------------------------------- |
| **Hit Dice**    | 8 (36 hp)                                           |
| **Armor Class** | 16 (natural)                                        |
| **Movement**    | 20'                                                 |
| **Attacks**     | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) |
| **Alignment**   | Chaotic                                             |
| **Save**        | 8 (8)                                               |
| **Morale**      | 7                                                   |

</div>

-   Can make attacks at targets up to 10' away.
-   Hostile towards fire, axes, those who carry either.
-   When encountered in a forest or jungle:
    -   50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead tree).
    -   Encounter distance is 30 yards away maximum.

### Root Grasp

-   When a root attack is successful, the root wraps around the target and begins inflicting 1d6 damage automatically each round.
-   The root can be severed by dealing 4+ damage to it in a single attack.
-   The damage to the root doesn't hurt the treulk, but it ends the grasp.
