-   **Blunt**: No cutting edge, may be wielded by a cleric.
-   **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
-   **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
-   **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
-   **Reach**: Grants extra 5' reach for determining melee range.
-   **Reload**: Takes a round to reload, can only be fired every other round.
-   **Slow**: Always attacks last in a round.
-   **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
-   **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
-   **Two-handed**: Requires two hands to use.
-   **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.
