---
title: Flame Lance
description:
date_pub: 2025-01-04T16:23:45.000-04:00
section: magic items
content_type: feature
short_code: m1f1
---

A 10' long shining steel lance, wrapped in rune-covered metal coils, with a handle wrapped in black leather, and which fires gouts of flame from the small ruby in its tip. The handle is wrapped in black leather and has a single, fiery rune just above the grip.

[[toc]]

-   +1 to attack and damage rolls (1d6+1).

### Activation

-   If it isn't powered-up, a combat action may be used to press the rune on the handle, powering it up.
-   While powered-up, a combat action may be used to again press the rune to fire it.
-   When fired at target within 60':
    -   Deals 3d6 damage to target (**Save** at -2 for half damage).
    -   Deals 1d4-1 damage to wielder.
-   May [overheat](#overheating) after each time it's fired.
-   Automatically powers down at the end of each round unless it was powered up or fired that round.

### Fumble

On a fumble, the ruby tip temporarily burns out, and it can't be used for the rest of the day.

-   Additionally, there's 25% chance the lance explodes, dealing 2d6 damage to wielder and everyone adjacent to them (**Save** for half damage).

### Overheating

After every time the lance is fired, roll 1d8.

-   If the rolled number is at or below the number of times the lance has been fired today, it overheats and can't be used the next combat round.

### Lance Properties

-   **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
