---
title: 'The Faewolde'
description: The Plane of Faerie for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pnf
---

[[toc]]

_The Plane of Faerie_

-   A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
-   Depending on the season, the plane is ruled by one of the four seasonal courts.
    -   Seasons typically last around 4 years, although some last much longer.
    -   It is currently the last year of a 10-year-long summer.
-   The length of each day and night are random, averaging just around 12 hours.
    -   Most last between 9 and 15 hours, although some have been known to last 24 hours or more.

### Major Races

-   Boggarts / Boggies (Goblins)
-   Brownies
-   Bullywugs
-   Centaur
-   Darklings
-   Dryads
-   Dwarves
-   Elves
-   Faerie Dragons
-   Firbolgs
-   Dragons
-   Giants
-   Griffons
-   Harekin
-   Pixies
-   Quicklings
-   Redcaps (Hobgoblins)
-   Satyrs
-   Sprites
-   Trolls
-   Unicorns
-   Vampires
-   Will'o'wisps
-   Wyrmlings (Pseudodragons)
-   ...plus various awakened / enchanted birds and beasts of the woodlands

### Realms

#### The Great Forest

-   A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
-   Many of the animals (and some of the trees) can readily speak Low Fae.
-   The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
    -   Different species of plants and animals become more (or less) prevalent as one approaches the courts.
-   The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
-   Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).

##### Locations

-   **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
-   **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.

#### The Mirthlands

-   An odd assortment of dominions, each under the control of one or more Archfae.
-   Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.

#### Known Mirthlands

-   **The Giant Mountains**: Massive mountains populated by various kinds of giants.

-   **Tu'un'lan**: A chaotic land of wild illusions.

    -   Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.

-   **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
    -   Home of the Fun'to, a race of short, adorable mushroom people.
    -   Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah

#### The Underwolde

-   Enormous underground caverns that exist beneath the Great Forest.
-   Controlled by the Fomar, a race of misshapen ogres.

#### The Fae Courts

-   All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
-   Each court has it's own climate, with the surrounding woods reflecting that climate.
-   Each courts' power peaks during it's time of day and season.

**The Seelie (Day) Court** - The fairest of the noble Fae.

-   Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
-   Ruled by the Day Queen, Tay'tan'ya.
-   Surrounded by deciduous, fruiting trees that are almost always in season.

**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.

-   Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
-   Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
-   Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.

**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.

-   Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
-   Ruled by the Night King, O'bron, the Cold.
-   Surrounded by coniferous evergreens and blackened, leafless deciduous trees.

**The Morning Court** - The smallest but most energetic of the noble Fae.

-   Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
-   Ruled by the Dawn Princess, Aur'on'ya.
-   Surrounded by willows and blossoming deciduous trees.

### Other Creatures

-   Basilisks
-   Blink Dogs
-   Dragons
-   Pegasi
-   Owlbears
-   Shambling Mounds
-   ...plus the various woodlands birds and beasts
