---
title: Wand of Desparking
description: A magic wand for arcane spellcasters that can temporarily disable an automaton.
date_pub: 2024-02-25T19:25:22.000-04:00
section: magic items
content_type: feature
short_code: m1wd
---

A simple, 16" steel shaft with a small yellow crystal at one end.

<div class="imgWrapper">

![A Wand of Desparking, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-of-desparking.jpg 'A wand of desparking')

</div>

-   As long as at least one charge remains, the crystal glows slightly.

### Activation

When waved at an automaton within 50', a charge is used as a small yellow bolt shoots out of the crystal, zapping the automaton.

-   The targeted automaton must make a **Save vs Wielded** at -2 or be [paralyzed](/rules/adventuring.html#paralyzed) for 1d6+6 turns.

#### Usage Die

-   Starts at d10.
-   After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
-   When no more charges are left, it becomes inert.
