add doctor who cards

update license links
lotsa cleanup
This commit is contained in:
Eric Woodward 2024-01-27 23:17:56 -05:00
parent c92d8c3897
commit afcf37a284
64 changed files with 1525 additions and 574 deletions

6
.gitignore vendored
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@ -1,4 +1,10 @@
# move this somewhere else, probably at top level so it can be excluded
src/assets/images-to-process/
node_modules/ node_modules/
out/ out/
stash/
trash/
IDEAS.md IDEAS.md
TODO.md TODO.md

4
package-lock.json generated
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@ -1,12 +1,12 @@
{ {
"name": "iew-site-builder", "name": "iew-site-builder",
"version": "0.9.6", "version": "0.9.7",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "iew-site-builder", "name": "iew-site-builder",
"version": "0.9.6", "version": "0.9.7",
"license": "MIT", "license": "MIT",
"devDependencies": {} "devDependencies": {}
}, },

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{ {
site: { site: {
title: "It's Eric Woodward (dotcom)", title: "It's Eric Woodward (dotcom)",
author: { author: {
name: "Eric Woodward", name: "Eric Woodward",
email: "hey@itsericwoodward.com", // not used email: "hey@itsericwoodward.com", // not used
photo: "/images/eric-8bit.gif", photo: "/images/eric-8bit.gif",
site: "https://itsericwoodward.com", site: "https://itsericwoodward.com",
}, },
base_uri: "", base_uri: "",
robots: "index,follow", robots: "index,follow",
language: "en-us", language: "en-us",
copyright: "Copyright 2014-2023 Eric Woodward, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.", copyright: "Copyright 2014-2023 Eric Woodward, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.",
basePath: "", basePath: "",
uri: "https://www.itsericwoodward.com", uri: "https://www.itsericwoodward.com",
}, },
build: { build: {
journalsPerPage: 5, journalsPerPage: 5,
srcPath: "src", srcPath: "src",
outputPath: "out", outputPath: "out",
}, },
serve: { serve: {
port: 4997, port: 4997,
}, },
} }

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_To the extent possible under law, [Eric Woodward](https://www.itsericwoodward.com/) has waived all copyright and related or neighboring rights to this work, which is published from: United States._
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<pre class="magnetLink">@license magnet:?xt=urn:btih:90dc5c0be029de84e523b9b3922520e79e0e6f08&dn=cc0.txt CC0-1.0</pre>

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Copyright &copy; 2023-2024 [Eric Woodward](https://www.itsericwoodward.com/)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
<pre class="magnetLink">@license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT</pre>

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@ -4,77 +4,77 @@
* *
* Copyright 2014-2023 Eric Woodward * Copyright 2014-2023 Eric Woodward
* Source released under CC0 Public Domain License v1.0 * Source released under CC0 Public Domain License v1.0
* https://www.itsericwoodward.com/licenses/cc0 * https://www.itsericwoodward.com/licenses/cc0/
* http://creativecommons.org/publicdomain/zero/1.0/ * http://creativecommons.org/publicdomain/zero/1.0/
****************************************************************************/ ****************************************************************************/
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// @license-end // @license-end

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@ -3,7 +3,7 @@
* *
* Copyright 2015-2023 Eric Woodward * Copyright 2015-2023 Eric Woodward
* Source released under CC0 Public Domain License v1.0 * Source released under CC0 Public Domain License v1.0
* https://www.itsericwoodward.com/licenses/cc0 * https://www.itsericwoodward.com/licenses/cc0/
* http://creativecommons.org/publicdomain/zero/1. * http://creativecommons.org/publicdomain/zero/1.
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display: inline-block; display: block;
margin: 1em auto; margin: 2em auto;
padding: 0.25em; padding: 0.25em;
text-align: center; text-align: center;
width: 7rem;
} }
.twitter-tweet { .twitter-tweet {

View File

@ -0,0 +1,164 @@
<%
const titleLink = (site?.base_uri) ? site.base_uri : '/';
const { entriesToList = [], pageCount, pageNum } = page;
-%>
<%- include('partials/top') %>
<body class='postMainIndex'>
<a name="top" id="topAnchor" class="topAnchor"></a>
<div class="page">
<header id="header" class="pageHeader pageSection">
<div class="pageHeader-titleBlock clearfix">
<h1 class="siteTitle"><a href="<%= titleLink %>" class="siteTitle-link"><%= site.title %></a></h1>
</div>
<%- include('partials/navmain') %>
</header>
<main id="content" class="pageMain pageSection">
<div class="pageMain-inner">
<%- include('partials/embed_switch') %>
<%- include('functions') -%>
<% if (page?.title && (page.render_opts || '').indexOf('no_title') == -1) { -%>
<h2>
Journal Entries
</h2>
<% if (pageCount > 1) { -%>
<p>
(Page <%= pageNum %> of <%= pageCount %>)
</p>
<% } -%>
<p>
Assorted journal / blog entries.
</p>
<hr class="feedLine">
<p>
<% } -%>
<% if (entriesToList) { -%>
<% entriesToList.forEach((entry) => { -%>
<% if (entry?.content_type === 'journal') { -%>
<%
const {
author = {},
content = '',
date_pub = '',
description = '',
path = '',
readTime = '',
tags = [],
title = '',
tldr = ''
} = entry;
-%>
<article class="update journal h-entry js-update">
<div class="p-author author h-card vcard authorHidden">
<% if (author?.site && author?.name) { -%>
<% if (author?.photo) { -%>
<a href="<%= author.site %>"><img class="u-photo" src="<%= author.photo %>"></a>
<% } -%>
<a class="p-name fn u-url url" rel="author" href="<%= author.site %>"><%= author.name %></a>
<% } else if (site?.author?.site && site?.author?.name) { -%>
<% if (site?.author?.photo) { -%>
<a href="<%= site.author.site %>"><img class="u-photo" src="<%= site.author.photo %>"></a>
<% } -%>
<a class="p-name fn u-url url" rel="author" href="<%= site.author.site %>"><%= site.author.name %></a>
<% } -%>
</div>
<h3 id="<%= snakeCase(title) %>" >
<a class="p-name u-url" href="/<%= path %>"><%= title %></a>
</h3>
<% if (tldr || description) { -%>
<p><i>TL;DR &mdash; <%- tldr || description %></i></p>
<% } -%>
<% if (readTime) { -%>
<p class="journal readTime">
<span class="icon glasses-icon">&#x1f453;</span> <%= readTime %>
</p>
<% } -%>
<% if (content) { -%>
<div class="e-content">
<%- content %>
</div>
<% } -%>
<footer class="update-footer clearfix">
<a rel="bookmark" href="/<%= path %>" class="u-url update-footer-link update-footer-time">
<time datetime="<%= date_pub %>"
class="dt-published published js-pubDate pubDate"
><%= prettyDate(date_pub) %></time>
</a>
<!--
<span class="update-citation">[iew.us q/1g0k2]
<a class="u-shortlink" type="text/html" rel="shortlink" href="https://iew.us/q/1g0k2">&#128279;</a>
</span>
-->
<% if (Array.isArray(tags) && tags.length) { -%>
<div class="update-tags">
<span class="icon folder-icon">&#x1f4c1;</span>
<% tags.forEach((tag) => { -%>
<a class="boxLink" href="/journal/tags/<%= tag %>/index.html">
#<span class="p-category category"><%= tag %></span>
</a>
<% }) -%>
</div>
<% } -%>
</footer>
</article>
<p class="backLink">
<a class="boxLink" href="#top">Top</a>
</p>
<hr class="feedLine">
<% } -%>
<% }); -%>
<% } -%>
<%- include('partials/pageMenu') %>
</div>
</main>
<%- include('partials/journal/menusub') %>
<%- include('partials/bio') %>
<%- include('partials/footer') %>
</div>
<%- include('partials/bottom') %>

View File

@ -34,7 +34,7 @@
and is licensed under a and is licensed under a
<a <a
rel="license" rel="license"
href="/licenses/cc-by-sa.html">Creative Commons Attribution-ShareAlike 4.0 International License</a>. href="/licenses/cc-by-sa/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.
</p> </p>

View File

@ -5,19 +5,25 @@
<ul class="asideMenu-list"> <ul class="asideMenu-list">
<li class="asideMenu-item"> <li class="asideMenu-item">
<a class="asideMenu-link <%=page.name === 'cc0' ? 'isCurrent' : ''%>" <a class="asideMenu-link <%=page.name === 'cc0' ? 'isCurrent' : ''%>"
href="/licenses/cc0.html"> href="/licenses/cc0/">
CC0 1.0 CC0
</a> </a>
</li> </li>
<li class="asideMenu-item"> <li class="asideMenu-item">
<a class="asideMenu-link <%=page.name === 'cc-by-sa' ? 'isCurrent' : ''%>" <a class="asideMenu-link <%=page.name === 'cc-by-sa' ? 'isCurrent' : ''%>"
href="/licenses/cc-by-sa.html"> href="/licenses/cc-by-sa/">
CC-BY-SA CC-BY-SA
</a> </a>
</li> </li>
<li class="asideMenu-item">
<a class="asideMenu-link <%=page.name === 'cc-by-sa' ? 'isCurrent' : ''%>"
href="/licenses/gpl/">
GPL
</a>
</li>
<li class="asideMenu-item"> <li class="asideMenu-item">
<a class="asideMenu-link <%=page.name === 'mit' ? 'isCurrent' : ''%>" <a class="asideMenu-link <%=page.name === 'mit' ? 'isCurrent' : ''%>"
href="/licenses/mit.html"> href="/licenses/mit/">
MIT MIT
</a> </a>
</li> </li>

View File

@ -3,7 +3,7 @@
<a <a
href="/magic-cards/" href="/magic-cards/"
class="asideMenu-title-link <%=page.name === 'index' ? 'isCurrent' : ''%> backLink-titleLink" class="asideMenu-title-link <%=page.name === 'index' ? 'isCurrent' : ''%> backLink-titleLink"
>Custom Magic Cards</a >Custom Magic Cards, Proxies, and Tokens</a
> >
</h4> </h4>
@ -32,5 +32,13 @@
Custom Tokens Custom Tokens
</a> </a>
</li> </li>
<li class="asideMenu-item">
<a
class="asideMenu-link <%=page.name === 'doctor-who' ? 'isCurrent' : ''%>"
href="/magic-cards/doctor-who.html"
>
Doctor Who
</a>
</li>
</ul> </ul>
</aside> </aside>

View File

@ -11,7 +11,7 @@
<%- include('thur/menusub') %> <%- include('thur/menusub') %>
<% } %> <% } %>
<% } else if (page.section && page.subsection && page.section === 'web') { %> <% } else if (page.section && page.subsection && page.section === 'web') { %>
<% if (page.subsection === 'licenses' && page.name !== 'index') { %> <% if (page.subsection === 'licenses' && page.short_code !== '1c') { %>
<%- include('licenses/menusub') %> <%- include('licenses/menusub') %>
<% } else if (page.subsection === 'linklists' && page.name !== 'index') { %> <% } else if (page.subsection === 'linklists' && page.name !== 'index') { %>
<%- include('linklists/menusub') %> <%- include('linklists/menusub') %>

View File

@ -21,7 +21,9 @@
<base href="<%= getUrl() %>" /> <base href="<%= getUrl() %>" />
<title><%= page.title ? page.title + ' | ' : ''%><%= page.sub_title ? page.sub_title + ' | ' : ''%><%= site.title %></title> <title><%= page.title ? page.title + ' | ' : ''%><%= page.sub_title ? page.sub_title + ' | ' : ''%><%= site.title %></title>
<!--
<link rel="pgpkey" type="application/pgp-keys" title="PGP Public Key" href="/files/public.aexpk" /> <link rel="pgpkey" type="application/pgp-keys" title="PGP Public Key" href="/files/public.aexpk" />
-->
<!-- Courtesy of https://www.favicon-generator.org/ --> <!-- Courtesy of https://www.favicon-generator.org/ -->
<link rel="apple-touch-icon" sizes="57x57" href="/images/favicons/apple-icon-57x57.png"> <link rel="apple-touch-icon" sizes="57x57" href="/images/favicons/apple-icon-57x57.png">

View File

@ -22,8 +22,8 @@ One of my biggest hobbies / time-sinks over the last 30+ years of my life has be
### Other People's Games ### Other People's Games
- [Anachronism](/anachronism) - My unofficial custom cards for the awesome (but defunct) [Anachronism card game](<https://en.wikipedia.org/wiki/Anachronism_(game)>). - [Anachronism](/anachronism/) - My unofficial custom cards for the awesome (but defunct) [Anachronism card game](<https://en.wikipedia.org/wiki/Anachronism_(game)>).
- [Illuminati Custom Groups](./illuminati.html) - My unofficial custom Illuminati cards for Steve Jackson's hilariously-fun [Illuminati card game](http://www.sjgames.com/illuminati/). - [Illuminati Custom Groups](./illuminati.html) - My unofficial custom Illuminati cards for Steve Jackson's hilariously-fun [Illuminati card game](http://www.sjgames.com/illuminati/).
- Magic: the Gathering - Stuff for the [undisputed king of <abbr title="Collectible Card Games">CCGs</abbr>](https://magic.wizards.com/en). - Magic: the Gathering - Stuff for the [undisputed king of <abbr title="Collectible Card Games">CCGs</abbr>](https://magic.wizards.com/en).
- [Custom Cards](/magic-cards) - My unofficial cards, featuring friends, fun, and shameles cross-promotion! - [Custom Cards](/magic-cards/) - My unofficial cards, featuring friends, fun, and shameless cross-promotion!
- [Decks](/magic-decks) - Some of the decks I've built for Saturday Night Magic. - [Decks](/magic-decks/) - Some of the decks I've built for Saturday Night Magic.

View File

@ -9,7 +9,7 @@ short_code: m1
As it says [elsewhere](/about.html), my name is Eric Woodward, and this is my website. As it says [elsewhere](/about.html), my name is Eric Woodward, and this is my website.
Mostly, I use it as a repository for some of the stuff that my brain has dumped out through the years, like the various [games](games.html) and [web projects](web.html) that I've (half-)created, the odd [journal entry](/journal/), and some info on what I'm doing [right now](/now.html). Mostly, I use it as a repository for some of the stuff that my brain has dumped out through the years, like the various [games](games/) and [web projects](web.html) that I've (half-)created, the odd [journal entry](/journal/), and some info on what I'm (probably) doing [right now](/now.html).
I also host [my own git repos](https://git.itsericwoodward.com/explore/repos), in case you're curious about the code I've constructed. I also host [my own git repos](https://git.itsericwoodward.com/explore/repos), in case you're curious about the code I've constructed.

View File

@ -5,165 +5,7 @@ date_pub: 2023-03-19T00:55:00-04:00
section: web section: web
subsection: licenses subsection: licenses
content_type: feature content_type: feature
short_code: 1ccbs status: hidden
--- ---
Copyright &copy; 2023 [Eric Woodward](https://www.itsericwoodward.com/) !!!include(license/cc-by-sa.md)!!!
By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
### Section 1 Definitions.
a. **Adapted Material** means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
b. **Adapter's License** means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
c. **BY-SA Compatible License** means a license listed at [creativecommons.org/compatiblelicenses](http://creativecommons.org/compatiblelicenses), approved by Creative Commons as essentially the equivalent of this Public License.
d. **Copyright and Similar Rights** means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
e. **Effective Technological Measures** means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
f. **Exceptions and Limitations** means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
g. **License Elements** means the license attributes listed in the name of a Creative Commons Public License. The License Elements of this Public License are Attribution and ShareAlike.
h. **Licensed Material** means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
i. **Licensed Rights** means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
j. **Licensor** means the individual(s) or entity(ies) granting rights under this Public License.
k. **Share** means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
l. **Sui Generis Database Rights** means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
m. **You** means the individual or entity exercising the Licensed Rights under this Public License. **Your** has a corresponding meaning.
### Section 2 Scope.
a. **_License grant._**
1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
A. reproduce and Share the Licensed Material, in whole or in part; and
B. produce, reproduce, and Share Adapted Material.
2. **Exceptions and Limitations.** For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
3. **Term.** The term of this Public License is specified in Section 6(a).
4. **Media and formats; technical modifications allowed.** The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
5. **Downstream recipients.**
A. **Offer from the Licensor Licensed Material.** Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
B. **Additional offer from the Licensor Adapted Material.** Every recipient of Adapted Material from You automatically receives an offer from the Licensor to exercise the Licensed Rights in the Adapted Material under the conditions of the Adapters License You apply.
C. **No downstream restrictions.** You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
6. **No endorsement.** Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
b. **_Other rights._**
1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this Public License.
3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
### Section 3 License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
a. **_Attribution._**
1. If You Share the Licensed Material (including in modified form), You must:
A. retain the following if it is supplied by the Licensor with the Licensed Material:
i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of warranties;
v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
b. **_ShareAlike._**
In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply.
1. The Adapters License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.
### Section 4 Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
### Section 5 Disclaimer of Warranties and Limitation of Liability.
a. **Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.**
b. **To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.**
c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
### Section 6 Term and Termination.
a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
### Section 7 Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
### Section 8 Interpretation.
a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
> Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” The text of the Creative Commons public licenses is dedicated to the public domain under the [CC0 Public Domain Dedication](https://creativecommons.org/publicdomain/zero/1.0/legalcode). Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at [creativecommons.org/policies](http://creativecommons.org/policies), Creative Commons does not authorize the use of the trademark “Creative Commons” or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.
>
> Creative Commons may be contacted at [creativecommons.org](http://creativecommons.org/).

View File

@ -0,0 +1,11 @@
---
title: Creative Commons Attribution-ShareAlike 4.0 International
description: A local copy of the Creative Commons Attribution-ShareAlike 4.0 International license.
date_pub: 2023-03-19T00:55:00-04:00
section: web
subsection: licenses
content_type: feature
short_code: 1ccbs
---
!!!include(license/cc-by-sa.md)!!!

View File

@ -5,49 +5,7 @@ date_pub: 2023-07-23T16:25:00-04:00
section: web section: web
subsection: licenses subsection: licenses
content_type: feature content_type: feature
short_code: 1cc0 status: hidden
--- ---
_To the extent possible under law, [Eric Woodward](https://www.itsericwoodward.com/) has waived all copyright and related or neighboring rights to this work, which is published from: United States._ !!!include(license/cc0.md)!!!
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED HEREUNDER.
### Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer exclusive Copyright and Related Rights (defined below) upon the creator and subsequent owner(s) (each and all, an "owner") of an original work of authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for the purpose of contributing to a commons of creative, cultural and scientific works ("Commons") that the public can reliably and without fear of later claims of infringement build upon, modify, incorporate in other works, reuse and redistribute as freely as possible in any form whatsoever and for any purposes, including without limitation commercial purposes. These owners may contribute to the Commons to promote the ideal of a free culture and the further production of creative, cultural and scientific works, or to gain reputation or greater distribution for their Work in part through the use and efforts of others.
For these and/or other purposes and motivations, and without any expectation of additional consideration or compensation, the person associating CC0 with a Work (the "Affirmer"), to the extent that he or she is an owner of Copyright and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and publicly distribute the Work under its terms, with knowledge of his or her Copyright and Related Rights in the Work and the meaning and intended legal effect of CC0 on those rights.
1. **Copyright and Related Rights.** A Work made available under CC0 may be protected by copyright and related or neighboring rights ("Copyright and Related Rights"). Copyright and Related Rights include, but are not limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display, communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work, subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, and under any national implementation thereof, including any amended or successor version of such directive); and
vii. other similar, equivalent or corresponding rights throughout the world based on applicable law or treaty, and any national implementations thereof.
2. **Waiver.** To the greatest extent permitted by, but not in contravention of, applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and unconditionally waives, abandons, and surrenders all of Affirmer's Copyright and Related Rights and associated claims and causes of action, whether now known or unknown (including existing as well as future claims and causes of action), in the Work (i) in all territories worldwide, (ii) for the maximum duration provided by applicable law or treaty (including future time extensions), (iii) in any current or future medium and for any number of copies, and (iv) for any purpose whatsoever, including without limitation commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each member of the public at large and to the detriment of Affirmer's heirs and successors, fully intending that such Waiver shall not be subject to revocation, rescission, cancellation, termination, or any other legal or equitable action to disrupt the quiet enjoyment of the Work by the public as contemplated by Affirmer's express Statement of Purpose.
3. **Public License Fallback.** Should any part of the Waiver for any reason be judged legally invalid or ineffective under applicable law, then the Waiver shall be preserved to the maximum extent permitted taking into account Affirmer's express Statement of Purpose. In addition, to the extent the Waiver is so judged Affirmer hereby grants to each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and unconditional license to exercise Affirmer's Copyright and Related Rights in the Work (i) in all territories worldwide, (ii) for the maximum duration provided by applicable law or treaty (including future time extensions), (iii) in any current or future medium and for any number of copies, and (iv) for any purpose whatsoever, including without limitation commercial, advertising or promotional purposes (the "License"). The License shall be deemed effective as of the date CC0 was applied by Affirmer to the Work. Should any part of the License for any reason be judged legally invalid or ineffective under applicable law, such partial invalidity or ineffectiveness shall not invalidate the remainder of the License, and in such case Affirmer hereby affirms that he or she will not (i) exercise any of his or her remaining Copyright and Related Rights in the Work or (ii) assert any associated claims and causes of action with respect to the Work, in either case contrary to Affirmer's express Statement of Purpose.
4. **Limitations and Disclaimers.**
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b. Affirmer offers the Work as-is and makes no representations or warranties of any kind concerning the Work, express, implied, statutory or otherwise, including without limitation warranties of title, merchantability, fitness for a particular purpose, non infringement, or the absence of latent or other defects, accuracy, or the present or absence of errors, whether or not discoverable, all to the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons that may apply to the Work or any use thereof, including without limitation any person's Copyright and Related Rights in the Work. Further, Affirmer disclaims responsibility for obtaining any necessary consents, permissions or other rights required for any use of the Work.
d. Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work.
<pre class="magnetLink">@license magnet:?xt=urn:btih:90dc5c0be029de84e523b9b3922520e79e0e6f08&dn=cc0.txt CC0-1.0</pre>

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@ -0,0 +1,11 @@
---
title: Creative Commons CC0 1.0 Universal
description: A local copy of the Creative Commons CC0 1.0 Universal license.
date_pub: 2023-07-23T16:25:00-04:00
section: web
subsection: licenses
content_type: feature
short_code: 1cc0
---
!!!include(license/cc0.md)!!!

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---
title: GNU General Public License
description: A local copy of version 3 of the GNU Public License.
date_pub: 2024-01-27T22:37:27.000-04:00
section: web
subsection: licenses
content_type: feature
short_code: 1cgp
---
### GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
### Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom
to share and change all versions of a program--to make sure it remains
free software for all its users. We, the Free Software Foundation, use
the GNU General Public License for most of our software; it applies
also to any other work released this way by its authors. You can apply
it to your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you
have certain responsibilities if you distribute copies of the
software, or if you modify it: responsibilities to respect the freedom
of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the
manufacturer can do so. This is fundamentally incompatible with the
aim of protecting users' freedom to change the software. The
systematic pattern of such abuse occurs in the area of products for
individuals to use, which is precisely where it is most unacceptable.
Therefore, we have designed this version of the GPL to prohibit the
practice for those products. If such problems arise substantially in
other domains, we stand ready to extend this provision to those
domains in future versions of the GPL, as needed to protect the
freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish
to avoid the special danger that patents applied to a free program
could make it effectively proprietary. To prevent this, the GPL
assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
### TERMS AND CONDITIONS
#### 0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds
of works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of
an exact copy. The resulting work is called a "modified version" of
the earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user
through a computer network, with no transfer of a copy, is not
conveying.
An interactive user interface displays "Appropriate Legal Notices" to
the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
#### 1. Source Code.
The "source code" for a work means the preferred form of the work for
making modifications to it. "Object code" means any non-source form of
a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users can
regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same
work.
#### 2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey,
without conditions so long as your license otherwise remains in force.
You may convey covered works to others for the sole purpose of having
them make modifications exclusively for you, or provide you with
facilities for running those works, provided that you comply with the
terms of this License in conveying all material for which you do not
control copyright. Those thus making or running the covered works for
you must do so exclusively on your behalf, under your direction and
control, on terms that prohibit them from making any copies of your
copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the
conditions stated below. Sublicensing is not allowed; section 10 makes
it unnecessary.
#### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such
circumvention is effected by exercising rights under this License with
respect to the covered work, and you disclaim any intention to limit
operation or modification of the work as a means of enforcing, against
the work's users, your or third parties' legal rights to forbid
circumvention of technological measures.
#### 4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
#### 5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these
conditions:
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
#### 6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of
sections 4 and 5, provided that you also convey the machine-readable
Corresponding Source under the terms of this License, in one of these
ways:
- a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
- b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the general
public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal,
family, or household purposes, or (2) anything designed or sold for
incorporation into a dwelling. In determining whether a product is a
consumer product, doubtful cases shall be resolved in favor of
coverage. For a particular product received by a particular user,
"normally used" refers to a typical or common use of that class of
product, regardless of the status of the particular user or of the way
in which the particular user actually uses, or expects or is expected
to use, the product. A product is a consumer product regardless of
whether the product has substantial commercial, industrial or
non-consumer uses, unless such uses represent the only significant
mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to
install and execute modified versions of a covered work in that User
Product from a modified version of its Corresponding Source. The
information must suffice to ensure that the continued functioning of
the modified object code is in no case prevented or interfered with
solely because modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or
updates for a work that has been modified or installed by the
recipient, or for the User Product in which it has been modified or
installed. Access to a network may be denied when the modification
itself materially and adversely affects the operation of the network
or violates the rules and protocols for communication across the
network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
#### 7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders
of that material) supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions; the
above requirements apply either way.
#### 8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
#### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run
a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
#### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
#### 11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned
or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within the
scope of its coverage, prohibits the exercise of, or is conditioned on
the non-exercise of one or more of the rights that are specifically
granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the
business of distributing software, under which you make payment to the
third party based on the extent of your activity of conveying the
work, and under which the third party grants, to any of the parties
who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by
you (or copies made from those copies), or (b) primarily for and in
connection with specific products or compilations that contain the
covered work, unless you entered into that arrangement, or that patent
license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
#### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under
this License and any other pertinent obligations, then as a
consequence you may not convey it at all. For example, if you agree to
terms that obligate you to collect a royalty for further conveying
from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
#### 13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
#### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions
of the GNU General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in
detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies that a certain numbered version of the GNU General Public
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that numbered version or
of any later version published by the Free Software Foundation. If the
Program does not specify a version number of the GNU General Public
License, you may choose any version ever published by the Free
Software Foundation.
If the Program specifies that a proxy can decide which future versions
of the GNU General Public License can be used, that proxy's public
statement of acceptance of a version permanently authorizes you to
choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
#### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
#### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
#### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
### How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest to
attach them to the start of each source file to most effectively state
the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper
mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands \`show w' and \`show c' should show the
appropriate parts of the General Public License. Of course, your
program's commands might be different; for a GUI interface, you would
use an "about box".
You should also get your employer (if you work as a programmer) or
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. For more information on this, and how to apply and follow
the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your
program into proprietary programs. If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
GNU Lesser General Public License instead of this License. But first,
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
<pre class="magnetLink">@license magnet:?xt=urn:btih:1f739d935676111cfff4b4693e3816e664797050&dn=gpl-3.0.txt GPL-3.0</pre>

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@ -2,13 +2,15 @@
title: Licenses title: Licenses
description: The licenses for the content that Eric produces. description: The licenses for the content that Eric produces.
date_pub: 2023-07-26T22:30:00-04:00 date_pub: 2023-07-26T22:30:00-04:00
section: licenses section: web
subsection: licenses
content_type: feature content_type: feature
short_code: "11" short_code: 1c
--- ---
The following licenses are used on this site and [elsewhere](https://www.planarvagabond.com/) [around the web](https://git.itsericwoodward.com/explore/repos): The following licenses are hosted on this site and used both here and [elsewhere](https://www.planarvagabond.com/) [around the web](https://git.itsericwoodward.com/explore/repos):
- [Creative Commons Attribution-ShareAlike 4.0 International (CC-BY-SA)](./cc-by-sa.html) - [Creative Commons Attribution-ShareAlike 4.0 International (CC-BY-SA)](cc-by-sa/)
- [Creative Commons CC0 1.0 Universal](cc0.html) - [Creative Commons CC0 1.0 Universal](cc0/)
- [MIT](mit.html) - [GNU Public License v3](gpl/)
- [MIT](mit/)

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@ -5,15 +5,7 @@ date_pub: 2023-07-23T20:45:00-04:00
section: web section: web
subsection: licenses subsection: licenses
content_type: feature content_type: feature
short_code: 1m1t status: hidden
--- ---
Copyright &copy; 2023 [Eric Woodward](https://www.itsericwoodward.com/) !!!include(license/mit.md)!!!
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
<pre class="magnetLink">@license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT</pre>

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@ -0,0 +1,11 @@
---
title: MIT License
description: A local copy of the MIT license.
date_pub: 2023-07-23T20:45:00-04:00
section: web
subsection: licenses
content_type: feature
short_code: 1cmt
---
!!!include(license/mit.md)!!!

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@ -3,21 +3,20 @@ title: Blogroll
sub_title: LinkLists sub_title: LinkLists
description: A list of the blogs I read with (some) regularity description: A list of the blogs I read with (some) regularity
date_pub: 2022-07-21T00:54:00-04:00 date_pub: 2022-07-21T00:54:00-04:00
date_upd: 2022-09-16T23:43:00-04:00
content_type: feature content_type: feature
section: web section: web
subsection: linklists subsection: linklists
--- ---
_Compiled 2022-07-21 / Updated 2022-09-17_ _Compiled 2022-07-21 / Updated 2024-01-02_
Below are links to some of the blogs that I read, updated as of September 17, 2022. Below are links to some of the blogs that I read, updated (and verified) on January 02, 2024.
### General ### General
- [Aaron Parecki](https://aaronparecki.com/) - [Aaron Parecki](https://aaronparecki.com/)
- [Adactio (Jeremy Keith)](https://adactio.com/) - [Adactio (Jeremy Keith)](https://adactio.com/)
- [Alex Shroeder](https://alexschroeder.ch/wiki/Diary) - [Alex Shroeder](https://alexschroeder.ch/view/index)
- [Andrew Roach](http://ajroach42.com/) - [Andrew Roach](http://ajroach42.com/)
- [Aral Balkan](https://ar.al/) - [Aral Balkan](https://ar.al/)
- [Baldur Bjarnason](https://www.baldurbjarnason.com/) (and [his notes](https://notes.baldurbjarnason.com/)) - [Baldur Bjarnason](https://www.baldurbjarnason.com/) (and [his notes](https://notes.baldurbjarnason.com/))

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@ -13,7 +13,7 @@ _Compiled 2014-03-10 / Updated 2022-09-17_
[As noted elsewhere](/linklists/pd_comics.html), my total inability to draw has often hindered my creative processes, forcing me to rely on overlong text descriptions or poorly-drawn sketches. While researching other possible graphic sources, I came across several sites brimming with resources for game developers like myself, who wish to use <abbr title="Creative Commons">CC</abbr> and <abbr title="Public Domain">PD</abbr> art to make new games. [As noted elsewhere](/linklists/pd_comics.html), my total inability to draw has often hindered my creative processes, forcing me to rely on overlong text descriptions or poorly-drawn sketches. While researching other possible graphic sources, I came across several sites brimming with resources for game developers like myself, who wish to use <abbr title="Creative Commons">CC</abbr> and <abbr title="Public Domain">PD</abbr> art to make new games.
Below are links to some of the sources I've been using, compiled as of March 10, 2014. The links were last verified (and one was updated) on September 17, 2022. Below are links to some of the sources I've been using, compiled as of March 10, 2014. The links were last updated and verified on January 02, 2024.
### Links ### Links
@ -25,6 +25,6 @@ Below are links to some of the sources I've been using, compiled as of March 10,
- [Ambrosine's Game Creation Resources](http://www.ambrosine.com/resource.php) - A searchable database of game engines and resources, plus lots of info about classic games. - [Ambrosine's Game Creation Resources](http://www.ambrosine.com/resource.php) - A searchable database of game engines and resources, plus lots of info about classic games.
- [Pixabay](https://pixabay.com/) - A searchable database of over a million public domain images. - [Pixabay](https://pixabay.com/) - A searchable database of over a million <strike>public domain</strike> "royalty-free" images (but beware of license changes, no matter how good the intentions may appear...).
- [Wikimedia Commons](https://commons.wikimedia.org/wiki/Main_Page) - Boasting of 46 million media items, this is the media collecting arm of the Wikimedia Foundation (the keepers of the [Great Oracle of All Knowledge](https://www.wikipedia.org)). - [Wikimedia Commons](https://commons.wikimedia.org/wiki/Main_Page) - Boasting of <strike>46</strike>101(!) million media items, this is the media collecting arm of the Wikimedia Foundation (the keepers of the [Great Oracle of All Knowledge](https://www.wikipedia.org)).

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@ -6,6 +6,7 @@ date_upd: 2022-09-17T01:14:00-04:00
content_type: feature content_type: feature
section: web section: web
subsection: linklists subsection: linklists
short_code: 1s
--- ---
_All Links Last Verified: 2022-09-17_ _All Links Last Verified: 2022-09-17_

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@ -3,17 +3,16 @@ title: MUCK Resources
sub_title: LinkLists sub_title: LinkLists
description: A list of free assets (images and such) that one can use for developing a game. description: A list of free assets (images and such) that one can use for developing a game.
date_pub: 2011-09-15T21:43:00-04:00 date_pub: 2011-09-15T21:43:00-04:00
date_upd: 2021-06-20T19:14:00-04:00
content_type: feature content_type: feature
section: web section: web
subsection: linklists subsection: linklists
--- ---
_Compiled 2011-09-15 / Verified 2022-09-17_ _Compiled 2011-09-15 / Verified 2024-01-02_
A good friend and myself worked for a while on building up a <abbr title="Multi-User Chat/Created/Computer/Character/Carnal Kingdom">MUCK</abbr>, running Fuzzball 6.0. A good friend and myself worked for a while on building up a <abbr title="Multi-User Chat/Created/Computer/Character/Carnal Kingdom">MUCK</abbr>, running Fuzzball 6.0.
Unfortunately, we were a little late to the party, and it proved difficult to find good actively-maintained online resources. To that end, I created this list of active MUCK-related sites, as of September 15th, 2011. The links were last verified on September 17, 2022. Unfortunately, we were a little late to the party, and it proved difficult to find good actively-maintained online resources. To that end, I created this list of active MUCK-related sites, as of September 15th, 2011. The links were last updated and verified on January 02, 2024.
I hope it serves someone well. I hope it serves someone well.
@ -21,7 +20,7 @@ _Update 2015-11-11 - Since it's been 4 years since I first wrote this list, I sh
### Links ### Links
- [The official Fuzzball site](http://www.fuzzball.org/) - Links to the official repos and docs, presented via a (fake?) telnet session. - _OFFLINE as of 2018-05-20_ - [The official Fuzzball site](http://www.fuzzball.org/) - Links to the official repos and docs, presented via a (fake?) telnet session.
- [Ginger's MUCK Help Page](http://www.soappuppy.com/muck/) - Scripts, documentation, and other &ldquo;Useful Stuff&rdquo;. - [Ginger's MUCK Help Page](http://www.soappuppy.com/muck/) - Scripts, documentation, and other &ldquo;Useful Stuff&rdquo;.

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@ -3,17 +3,16 @@ title: Public Domain Comic Book Resources
sub_title: LinkLists sub_title: LinkLists
description: A list of sites housing scans from a bunch of public domain comic books from the 40s and 50s. description: A list of sites housing scans from a bunch of public domain comic books from the 40s and 50s.
date_pub: 2013-10-13T18:12:00-04:00 date_pub: 2013-10-13T18:12:00-04:00
date_upd: 2021-06-20T19:17:00-04:00
content_type: feature content_type: feature
section: web section: web
subsection: linklists subsection: linklists
--- ---
_Compiled 2013-10-13 / Verified 2022-09-17_ _Compiled 2013-10-13 / Verified 2024-01-02_
My total inability to draw has often hindered my creative processes, forcing me to rely on overlong text descriptions or poorly-drawn sketches. Recently, I've discovered a treasure-trove of fantastic, completely-free images, hidden in the comic books of the 40s and 50s. My total inability to draw has often hindered my creative processes, forcing me to rely on overlong text descriptions or poorly-drawn sketches. Recently, I've discovered a treasure-trove of fantastic, completely-free images, hidden in the comic books of the 40s and 50s.
Below are links to some of the sources I've been using, compiled as of October 13th, 2013. The links were last verified on September 17, 2022. Below are links to some of the sources I've been using, compiled as of October 13th, 2013. The links were last updated and verified on January 02, 2024.
### Links ### Links
@ -27,4 +26,4 @@ Below are links to some of the sources I've been using, compiled as of October 1
- [The Online Books Page: Copyright Registration and Renewal Records](http://onlinebooks.library.upenn.edu/cce/index.html) - Links to copyright / renewal info by year for 1891 - 1978. - [The Online Books Page: Copyright Registration and Renewal Records](http://onlinebooks.library.upenn.edu/cce/index.html) - Links to copyright / renewal info by year for 1891 - 1978.
- [US Copyright Office](https://www.copyright.gov/records/) - Copyrights and renewals since 1978 (including renewals for items copyright after 1950 or so). - [US Copyright Office](https://www.copyright.gov/public-records/) _[UPDATED]_ - Copyrights and renewals since 1978 (including renewals for items copyright after 1950 or so).

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@ -3,17 +3,16 @@ title: Tabletop Role-Playing Game Resources
sub_title: LinkLists sub_title: LinkLists
description: A list of free rules, tables, and other role-playing game resources. description: A list of free rules, tables, and other role-playing game resources.
date_pub: 2022-09-17T00:07:00-04:00 date_pub: 2022-09-17T00:07:00-04:00
date_upd: 2022-12-23T19:15:00-05:00
content_type: feature content_type: feature
section: web section: web
subsection: linklists subsection: linklists
--- ---
_Compiled 2022-09-16 / Updated 2022-12-23_ _Compiled 2022-09-16 / Verified 2024-01-02_
I've been an <abbr title="Role-Playing Game">RPG</abbr> enthusiast for 30+ years, and after a long hiatus, I've been lucky enough to spend the past few years playing (and running) regular games. Thanks to the explosion of content from the <abbr title="Old-School Renaissance">OSR</abbr> (a ["play style movement"](https://en.wikipedia.org/wiki/Old_School_Renaissance) inspired by the early days of RPGs), there are a number of great, _free_ resources for starting and running campaigns. I've been an <abbr title="Role-Playing Game">RPG</abbr> enthusiast for 30+ years, and after a long hiatus, I've been lucky enough to spend the past few years playing (and running) regular games. Thanks to the explosion of content from the <abbr title="Old-School Renaissance">OSR</abbr> (a ["play style movement"](https://en.wikipedia.org/wiki/Old_School_Renaissance) inspired by the early days of RPGs), there are a number of great, _free_ resources for starting and running campaigns.
Below are links to some of the sites I've been using for my own games, compiled as of September 17, 2022. Below are links to some of the sites I've been using for my own games, compiled as of September 17, 2022. The links were last updated and verified on January 02, 2024.
### Links ### Links

View File

@ -9,9 +9,9 @@ section: web
subsection: linklists subsection: linklists
--- ---
_Compiled 2012-07-23 / Verified 2022-09-17_ _Compiled 2012-07-23 / Last Updated & Verified 2024-01-02_
The other day (_over a decade ago, as of last update_), my nephew asked me for some advice on learning how to code. Having been a code monkey myself since 3rd grade, I can appreciate the desire to learn coding in general, and game development (his preferred specialty) in particular. The other day (_well over a decade ago now, as of last update_), my nephew asked me for some advice on learning how to code. Having been a code monkey myself since 3rd grade, I can appreciate the desire to learn coding in general, and game development (his preferred specialty) in particular.
But, things have change alot in the <strike>25</strike> 30+ years since I first learned, and I suspect that learning BASIC on an Apple IIe is no longer the preferred starting method (or even terribly useful). So, after some brief thought, I suggested he learn the art of JavaScript (and the HTML that surrounds it), which I prefer for several reasons: But, things have change alot in the <strike>25</strike> 30+ years since I first learned, and I suspect that learning BASIC on an Apple IIe is no longer the preferred starting method (or even terribly useful). So, after some brief thought, I suggested he learn the art of JavaScript (and the HTML that surrounds it), which I prefer for several reasons:
@ -19,22 +19,24 @@ But, things have change alot in the <strike>25</strike> 30+ years since I first
2. it's powerful, thanks to the modern JS engines in Chrome and Firefox, and 2. it's powerful, thanks to the modern JS engines in Chrome and Firefox, and
3. it's relevant in this modern, interconnected world. 3. it's relevant in this modern, interconnected world.
So, in order to simplify the transfer of knowledge for him, I present the Web and JavaScript Game Design Tutorials LinkList, as compiled July 23rd, 2012. The links were last verified on September 17, 2022. So, in order to simplify the transfer of knowledge for him, I present the Web and JavaScript Game Design Tutorials LinkList, as compiled July 23rd, 2012. The links were last updated and verified on January 02, 2024.
### Links ### Links
- [W3Schools.com](https://www.w3schools.com/) - I've been a fan of this site for years, and found them to be an invaluable resource as I honed my own JavaScript skills. They have basic and advanced tutorials in both [HTML](https://www.w3schools.com/html/) and [JavaScript](https://www.w3schools.com/js/), as well as lots of examples and references. - [BASIC Computer Games](https://github.com/coding-horror/basic-computer-games) _[NEW]_ - An attempt at updating the classic 70s / 80s programming book to modern languages and development practices, including JavaScript.
- [MDN - Learn Web Development](https://developer.mozilla.org/en-US/docs/Learn) - The Mozilla Developer's Network is a treasure trove of information, with tutorials and reference material for all levels of developer.
- [Tizag](http://www.tizag.com/) - Well I'm not particularly familiar with this site, they look like they have some good from-the-ground-up tutorials on everything from [HTML](http://www.tizag.com/beginnerT/) and [JavaScript](http://www.tizag.com/javascriptT/) to [Perl](http://www.tizag.com/perlT/) and [Flash](http://www.tizag.com/flashTutorial/) (and lots of stuff in between). - [Tizag](http://www.tizag.com/) - Well I'm not particularly familiar with this site, they look like they have some good from-the-ground-up tutorials on everything from [HTML](http://www.tizag.com/beginnerT/) and [JavaScript](http://www.tizag.com/javascriptT/) to [Perl](http://www.tizag.com/perlT/) and [Flash](http://www.tizag.com/flashTutorial/) (and lots of stuff in between).
- [Developing HTML5 Canvas Games for Facebook with JavaScript](http://manuel.kiessling.net/2012/04/02/tutorial-developing-html5-canvas-games-for-facebook-with-javascript-part-1/) - A more specific tutorial, written by a developer who wanted to teach his 5-year-old son about video games. Steps through the building of a simple space-shooting game.
- [Codeacademy](https://www.codecademy.com/) - A relatively new tutorial site, with a social bend. Sign in via Facebook, and earn badges and achievments while you learn. Looks like it might be a great way to learn, as it seems to start right out with an interactive JavaScript command line. - [Codeacademy](https://www.codecademy.com/) - A relatively new tutorial site, with a social bend. Sign in via Facebook, and earn badges and achievments while you learn. Looks like it might be a great way to learn, as it seems to start right out with an interactive JavaScript command line.
- [Eloquent JavaScript](https://eloquentjavascript.net/) - A free ((Creative Commons 3.0 Attribution, for those that care about such things.)) ebook designed to be a "modern introduction to programming" by way of the JavaScript language. - [Eloquent JavaScript](https://eloquentjavascript.net/) - A free ((Creative Commons 3.0 Attribution, for those that care about such things.)) ebook designed to be a "modern introduction to programming" by way of the JavaScript language.
- _The Very Simple Tic-Tac-Toe Tutorial Using HTML5, CSS3, and JavaScript_ (formerly at http://www.dreamincode.net/forums/topic/247361-simple-tic-tac-toe-using-html5-css3-and-javascript/) - The name says it all. A single page tutorial posted to the dreamincode.net forums, covering the step-by-step process of developing a simple game. Link down as of 2022-09-17\_
- [HTML5 Games 101 - An introductory tutorial to HTML5 Games](https://www.codeproject.com/Articles/230794/HTML5-Games-101-An-introductory-tutorial-to-HTML5) - Another step-by-step tutorial, this one demonstrating how to build a simple snake game. - [HTML5 Games 101 - An introductory tutorial to HTML5 Games](https://www.codeproject.com/Articles/230794/HTML5-Games-101-An-introductory-tutorial-to-HTML5) - Another step-by-step tutorial, this one demonstrating how to build a simple snake game.
- [MDN - Learn Web Development](https://developer.mozilla.org/en-US/docs/Learn) _(New)_ - The Mozilla Developer's Network is a treasure trove of information, with tutorials and reference material for all levels of developer. - [W3Schools.com](https://www.w3schools.com/) - I've been a fan of this site for years, and found them to be an invaluable resource as I honed my own JavaScript skills. They have basic and advanced tutorials in both [HTML](https://www.w3schools.com/html/) and [JavaScript](https://www.w3schools.com/js/), as well as lots of examples and references.
- [Developing HTML5 Canvas Games for Facebook with JavaScript](http://manuel.kiessling.net/2012/04/02/tutorial-developing-html5-canvas-games-for-facebook-with-javascript-part-1/) - A more specific tutorial, written by a developer who wanted to teach his 5-year-old son about video games. Steps through the building of a simple space-shooting game.
- _The Very Simple Tic-Tac-Toe Tutorial Using HTML5, CSS3, and JavaScript_ (formerly at http://www.dreamincode.net/forums/topic/247361-simple-tic-tac-toe-using-html5-css3-and-javascript/) - The name says it all. A single page tutorial posted to the dreamincode.net forums, covering the step-by-step process of developing a simple game. Link down as of 2022-09-17\_

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@ -0,0 +1,60 @@
---
title: Custom "Doctor Who" Magic Card Proxies
description: "Custom proxies for Magic: The Gathering based on Doctor Who characters"
date_pub: 2023-12-23T15:40:01.000-04:00
content_type: feature
section: games
subsection: magic-cards
---
A few custom ["skinned"]() proxies inspired by the "Universes Beyond: Doctor Who" set, created with [MTGCardBuilder.com](https://mtgcardbuilder.com/creator/).
### Dr. Who, Eccentric Scientist
A themed reprint of one of [my favorite Commanders](https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=574683), inspired by the strange,
Technicolor-saturated [Peter Cushing "Dr. Who" movies of the 60s](<https://en.wikipedia.org/wiki/Dr._Who_(Dalek_films)>).
<ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-1.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v1)"
src="/images/magic/doctor-who/dr-who-jodah-card-1.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-2.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v2)"
src="/images/magic/doctor-who/dr-who-jodah-card-2.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-3.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v3)"
src="/images/magic/doctor-who/dr-who-jodah-card-3.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-4.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v4)"
src="/images/magic/doctor-who/dr-who-jodah-card-4.jpg" />
</a>
</li>
</ul>
### Jack Harkness, Torchwood Captain
One of the few characters omitted from the official set was everyone's favorite flirtatious immortal, but in the interest of keeping the decks legal (at the expense of him being mechanically unique), I decided to build him as a proxy, too (and a proxy of the only [official legendary human](https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=578787) out of 683 that had the right abilities and types).
<ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/jack-harkness-tajic-1.jpg">
<img class="gameCardImg" alt=""
src="/images/magic/doctor-who/jack-harkness-tajic-1.jpg" />
</a>
</li>
</ul>

View File

@ -1,14 +1,15 @@
--- ---
title: Custom Magic Cards title: Custom Magic Cards, Proxies, and Tokens
description: Custom Magic cards I've created using MTG Cardsmith description: Custom Magic cards, proxies, and tokens that I've created using MTG Cardsmith and MTGCardBuilder.com.
date_pub: 2022-08-21T13:41:00-04:00 date_pub: 2022-08-21T13:41:00-04:00
content_type: feature content_type: feature
section: games section: games
subsection: magic-cards subsection: magic-cards
--- ---
Below, you'll find links to some of the custom (unofficial) magic cards I created with the help of the excellent [MTG Cardsmith](https://mtgcardsmith.com/). Below, you'll find links to some of the custom (unofficial) magic cards I created with the help of the excellent [MTG Cardsmith](https://mtgcardsmith.com/) and [MTGCardBuilder.com](https://mtgcardbuilder.com/).
- [Planeswalkers](snm-planeswalkers.html) - Based on the goofballs I play with [every week](/magic-decks). - [Planeswalkers](./snm-planeswalkers.html) - Based on the goofballs I play with [every week](/magic-decks).
- [D&D](dnd.html) - Creatures based on my (and others') D&D characters - [D&D](./dnd.html) - Creatures based on my (and others') D&D characters
- [Tokens](tokens.html) - Some inspired by [Mythic Wars](https://mythicwarsgame.com/), some based on my favorite movies - [Tokens](./tokens.html) - Some tokens inspired by [Mythic Wars](https://mythicwarsgame.com/), some based on my favorite movies
- [Doctor Who](./doctor-who.html) - A few cards inspired by the "Universes Beyond: Doctor Who" set.

View File

@ -7,9 +7,15 @@ section: games
subsection: magic-cards subsection: magic-cards
--- ---
Inspired by the (now outdated?) notion that [each Magic player is actually a planeswalker](https://magic.wizards.com/en/articles/archive/feature/you-are-planeswalker-2008-07-25), I designed these custom (unofficial) planeswalker cards based on the friends that I play with during our [weekly Saturday Night Magic games](/magic-decks) and their preferred play styles and decks. Inspired by the (now outdated?) notion that [each Magic player is actually a planeswalker](https://magic.wizards.com/en/articles/archive/feature/you-are-planeswalker-2008-07-25), I designed these custom (unofficial) planeswalker cards based on the friends that I play with during our [weekly Saturday Night Magic games](/magic-decks) and our preferred play styles and decks.
As with [my other custom Magic cards](/magic-cards), these were created with the help of the excellent [MTG Cardsmith](https://mtgcardsmith.com/). And yes, I know they're OP - that's half the fun.
[ [Set 01](#set-01) | [Set 02](#set-02) | [Set 03](#set-03) ]
### Set 01
This first set were created with the help of [MTG Cardsmith](https://mtgcardsmith.com/).
<ul class="clearfix pageMenu pageMenu-gameCards"> <ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item"> <li class="pageMenu-item">
@ -86,56 +92,100 @@ As with [my other custom Magic cards](/magic-cards), these were created with the
<a href="#" class="topLink">Back to Top</a> <a href="#" class="topLink">Back to Top</a>
A couple of years later, I made a second round of these, based on our updated player roster. ### Set 02
A couple of years later (in 2021), I made a second round of these (still in [MTG Cardsmith](https://mtgcardsmith.com/)) based on our updated player roster.
<ul class="clearfix pageMenu pageMenu-gameCards"> <ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/anora.png"> href="/images/magic/planeswalkers/set02/anora.jpg">
<img class="gameCardImg" alt="Anora, Magus of Eternity" <img class="gameCardImg" alt="Anora, Magus of Eternity"
src="/images/magic/planeswalkers/set02/anora.png" /> src="/images/magic/planeswalkers/set02/anora.jpg" />
</a> </a>
</li> </li>
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/freyjef.png"> href="/images/magic/planeswalkers/set02/freyjef.jpg">
<img class="gameCardImg" alt="Freyjef, Forger of Fates" <img class="gameCardImg" alt="Freyjef, Forger of Fates"
src="/images/magic/planeswalkers/set02/freyjef.png" /> src="/images/magic/planeswalkers/set02/freyjef.jpg" />
</a> </a>
</li> </li>
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/hojn.png"> href="/images/magic/planeswalkers/set02/hojn.jpg">
<img class="gameCardImg" alt="Hojn, Oracle of Authority" <img class="gameCardImg" alt="Hojn, Oracle of Authority"
src="/images/magic/planeswalkers/set02/hojn.png" /> src="/images/magic/planeswalkers/set02/hojn.jpg" />
</a> </a>
</li> </li>
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/mawhett.png"> href="/images/magic/planeswalkers/set02/mawhett.jpg">
<img class="gameCardImg" alt="Mawhett, Sublime Sorcerer" <img class="gameCardImg" alt="Mawhett, Sublime Sorcerer"
src="/images/magic/planeswalkers/set02/mawhett.png" /> src="/images/magic/planeswalkers/set02/mawhett.jpg" />
</a> </a>
</li> </li>
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/riec.png"> href="/images/magic/planeswalkers/set02/riec.jpg">
<img class="gameCardImg" alt="Ri'ec, Master of Games" <img class="gameCardImg" alt="Ri'ec, Master of Games"
src="/images/magic/planeswalkers/set02/riec.png" /> src="/images/magic/planeswalkers/set02/riec.jpg" />
</a> </a>
</li> </li>
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/sahyel.png"> href="/images/magic/planeswalkers/set02/sahyel.jpg">
<img class="gameCardImg" alt="Sahyel, Lord of Wrath" <img class="gameCardImg" alt="Sahyel, Lord of Wrath"
src="/images/magic/planeswalkers/set02/sahyel.png " /> src="/images/magic/planeswalkers/set02/sahyel.jpg " />
</a> </a>
</li> </li>
<li class="pageMenu-item"> <li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin" <a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set02/tesh.png"> href="/images/magic/planeswalkers/set02/tesh.jpg">
<img class="gameCardImg" alt="Tesh, Cosmic Savant" <img class="gameCardImg" alt="Tesh, Cosmic Savant"
src="/images/magic/planeswalkers/set02/tesh.png" /> src="/images/magic/planeswalkers/set02/tesh.jpg" />
</a>
</li>
</ul>
### Set 03
In 2024, I made a third round of these, again based on our updated player roster. This time, I used [MTGCardBuilder.com](https://mtgcardbuilder.com/creator/), which enabled me to use full-art cards with up to 4 loyalty abilities each (including static ones). The art for these comes from DALL-E.
<ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set03/anora-2024.jpg">
<img class="gameCardImg" alt="Anora the Protected"
src="/images/magic/planeswalkers/set03/anora-2024.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set03/freyjef-2024.jpg">
<img class="gameCardImg" alt="Freyjef, Strategist Supreme"
src="/images/magic/planeswalkers/set03/freyjef-2024.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set03/hojn-2024.jpg">
<img class="gameCardImg" alt="Hojn, Oracle of Authority"
src="/images/magic/planeswalkers/set03/hojn-2024.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set03/riec-2024.jpg">
<img class="gameCardImg" alt="Ri'ec, Master of Games"
src="/images/magic/planeswalkers/set03/riec-2024.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/planeswalkers/set03/sahyel-2024.jpg">
<img class="gameCardImg" alt="Sahyel, Lord of Wrath"
src="/images/magic/planeswalkers/set03/sahyel-2024.jpg " />
</a> </a>
</li> </li>
</ul> </ul>

View File

@ -2,7 +2,6 @@
title: Hacked - Extortion Wall of Shame title: Hacked - Extortion Wall of Shame
content_type: journal content_type: journal
date_pub: 2021-07-10T23:13:00-04:00 date_pub: 2021-07-10T23:13:00-04:00
date_upd: 2022-01-18T01:07:00-05:00
tldr: I've received even more emails telling me that I've been hacked. Since I still don't believe their empty threats, I'm posting their bitcoin addresses. tldr: I've received even more emails telling me that I've been hacked. Since I still don't believe their empty threats, I'm posting their bitcoin addresses.
tags: hackers, hacking, email, internet, spam tags: hackers, hacking, email, internet, spam
--- ---
@ -11,21 +10,25 @@ Since my last few posts about script-kiddies and the [fake extortions](/journal/
However, I know from past experience that these messages are little more than spam, sent out en masse in hopes that they can rope in some poor sucker who falls for this. I know most of these are bogus from the beginning because the email I use for my phone is completely unrelated to the ones that keep receiving these messages. Other times, the email will make vague references to programs I don't even have installed, again betraying their carbon-copied nature. In truth, I have never paid ransom, even though I've personally received dozens of these messages, and my life has yet to be ruined by these _lamers_. However, I know from past experience that these messages are little more than spam, sent out en masse in hopes that they can rope in some poor sucker who falls for this. I know most of these are bogus from the beginning because the email I use for my phone is completely unrelated to the ones that keep receiving these messages. Other times, the email will make vague references to programs I don't even have installed, again betraying their carbon-copied nature. In truth, I have never paid ransom, even though I've personally received dozens of these messages, and my life has yet to be ruined by these _lamers_.
So, as a public service, I have included the bitcoin addresses for these fakers, in hopes that some other would-be victim finds this page (possibly through a web search), and they learn that they can ignore this BS as well: So, as a public service, I have included the bitcoin addresses for these script-kiddies, in hopes that some other would-be victim finds this page (possibly through a web search) and learns that they, too, can ignore this BS.
All addresses listed here have been reprinted as they were received.
``` ```
====== BEGIN WALL OF SHAME ====== ====== BEGIN WALL OF SHAME ======
====== UPDATED: 2023-07-18 ====== ====== UPDATED: 2024-01-02 ======
1DYfqwqz7Tq93Fau61YFXBAoogQv56FvJz
1LbbzFmNMMFMwsketCSzxAur6yinXBSiQQ
185kB82fakN7BCDpcS9tfzbDc8uytm5Wo
13g3WtdxuoB9AVyy54QW9xxbDtFjE2iNHk 13g3WtdxuoB9AVyy54QW9xxbDtFjE2iNHk
17WhVHdWCW3yNNAo4LXsPRpTCnhN8wVtG8 17WhVHdWCW3yNNAo4LXsPRpTCnhN8wVtG8
15NCWERN56DQNf4WiPLR2txgiEF2np5Q2g 15NCWERN56DQNf4WiPLR2txgiEF2np5Q2g
bc1qvcsx0sjzqc9yy69qumjaa2jz57rr480a89tpxl bc1qvcsx0sjzqc9yy69qumjaa2jz57rr480a89tpxl
1Pp5DTCTRSzoFyaHbrSEWGDWZZRp3rMsWv 1Pp5DTCTRSzoFyaHbrSEWGDWZZRp3rMsWv
1DxrzqzwqDBw1jcHUZv1Qb9eFFfYzdiXCY 1DxrzqzwqDBw1jcHUZv1Qb9eFFfYzdiXCY
1MQj3F Sm2kcent MBiDfNZj AMP4VYf QRriC (sic) 1MQj3F Sm2kcent MBiDfNZj AMP4VYf QRriC
12aJgkbT9o zAZnVwiKDg76 FNpS6FcCeVvS (sic) 12aJgkbT9o zAZnVwiKDg76 FNpS6FcCeVvS
19yaJM8qhsyXnwoQP7zQbMkqJStoMYxPmE 19yaJM8qhsyXnwoQP7zQbMkqJStoMYxPmE
1EPeB1Ea1v1XAg7L2yFFuhifFsX1sswDKG 1EPeB1Ea1v1XAg7L2yFFuhifFsX1sswDKG
12nEVuGNtRFMVjeVmLtD4nt2sHX68S47yH 12nEVuGNtRFMVjeVmLtD4nt2sHX68S47yH
@ -90,7 +93,7 @@ bc1qezg9c02afe3xadp9qqr0u7n8j7hlfjngv8d2f5
1K5gLeGFrhbsKXBQQK23TPGfqrAwgqgPkC 1K5gLeGFrhbsKXBQQK23TPGfqrAwgqgPkC
3Npm2ipM11TYyMymJhMW3jhmMVR91fNaod 3Npm2ipM11TYyMymJhMW3jhmMVR91fNaod
14LYbckmC9gKJ6LR1JAWaKSsCojZfURbzH 14LYbckmC9gKJ6LR1JAWaKSsCojZfURbzH
1KE1EqyKLPzLWQ3BhRz2g1MHh5nws2TRk (sic) 1KE1EqyKLPzLWQ3BhRz2g1MHh5nws2TRk
36QKFL786hVNqEfkPHqvu47ZvzkXrokPSK 36QKFL786hVNqEfkPHqvu47ZvzkXrokPSK
3KAjh4JnH2eWo7yXkMMXz5Nnf4mr13RNpr 3KAjh4JnH2eWo7yXkMMXz5Nnf4mr13RNpr
1Ji2K8EVzxDRnpuXts1kKAjMwTrV2LTnRS 1Ji2K8EVzxDRnpuXts1kKAjMwTrV2LTnRS

View File

@ -14,22 +14,24 @@ Right now, there's only 3 (which makes sense, since that's all I'm using at the
Two simple reasons. Two simple reasons.
1. I like having a simple, permanent link to each license's text (ideally, with my name on said licenses). 1. I like having a simple, permanent link[^1] to each license's text (ideally, with my name on said licenses).
2. If I'm going to have a simple, permanent link to each license's text, it's going to be hosted on my website. 2. If I'm going to have a simple, permanent link to each license's text, it's going to be hosted on my website.
See? Simple. See? Simple.
### Where Are They Being Used? ### Where Are They Being Used?
- [Creative Commons CC0 1.0 Universal](/licenses/cc0.html) - [Creative Commons CC0 1.0 Universal](/licenses/cc0/)
- Most of the client [CSS](/styles/styles.css) and [JS](/scripts/scripts.js) files here, [MythicWarsGame.com](https://www.mythicwarsgame.com/), and [PlanarVagabond.com](https://www.planavagabond.com/) are released under this license (and shipped un-minified) to make it easier for others to read the underlying #web code. - Most of the client [CSS](/styles/styles.css) and [JS](/scripts/scripts.js) files here, [MythicWarsGame.com](https://www.mythicwarsgame.com/), and [PlanarVagabond.com](https://www.planavagabond.com/) are released under this license (and shipped un-minified) to make it easier for others to read the underlying #web code.
- I've been toying with some AI image generators for making simple pictures of [magic items](https://www.planarvagabond.com/magic-items/) (as well as the odd NPC), but the Federal Copyright Office says they can't be copyrighted, so I released them under this license as well. - I've been toying with some AI image generators for making simple pictures of [magic items](https://www.planarvagabond.com/magic-items/) (as well as the odd NPC), but the Federal Copyright Office says they can't be copyrighted, so I released them under this license as well (just so there's no doubt).
- [Creative Commons Attribution-ShareAlike 4.0 International](/licenses/cc-by-sa.html) - [Creative Commons Attribution-ShareAlike 4.0 International](/licenses/cc-by-sa/)
- Most of the content here and at my other sites (often stored in [Markdown](https://www.markdownguide.org/) format). - Most of the content here and at my other sites (often stored in [Markdown](https://www.markdownguide.org/) format).
- Honestly, this is my favorite license to use, as it feels like it helps others build new things without enabling over-monetization (including the scourge that are web ads). - Honestly, this is my favorite license to use, as it feels like it helps others build new things without enabling over-monetization (including the scourge that are web ads).
- [The MIT License](/licenses/mit.html) - [The MIT License](/licenses/mit/)
- The server-side source for most of my [server-based projects](https://git.itsericwoodward.com/explore/repos) (and most of the forks stashed on my [Github account](https://github.com/ItsEricWoodward)) are released under this license - The server-side source for most of my [server-based projects](https://git.itsericwoodward.com/explore/repos) (and most of the forks stashed on my [Github account](https://github.com/ItsEricWoodward)) are released under this license
I'm working on a few other fun projects right now, and I figure that having these links will be increasingly useful if and when I get them to launch. I'm working on a few other fun projects right now, and I figure that having these links will be increasingly useful if and when I get them to launch.
Until next time, here's to the future! Until next time, here's to the future!
[^1]: Links updated 2024-01-26 to use directory URLs rather than direct file URLs. The old links still work and will continue to until they get replaced with "301 moved permanently" redirects to the new links. I also added the [GPL](/licenses/gpl/) to the list (in preparation for a super-secret project that I'm currently working on).

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@ -0,0 +1,77 @@
---
title: The Missing Magic Cards for any Doctor Who Deck!
content_type: journal
date_pub: 2024-01-26T21:38:26.000-04:00
description: I made some new magic cards based on Doctor Who.
tags: games magic
---
Last year saw the release of the ["Universes Beyond: Doctor Who" set](https://magic.wizards.com/en/products/doctor-who) for [Magic: the Gathering](https://magic.wizards.com/en), which included 188 new (and mechanically unique) cards based on various doctors, companions, villains, and other characters from the long-running TV show(s). As a lifelong Whovian[^1], I thoroughly enjoyed the set and loved how they wrote each cards mechanics to be representative of the characters. Yet I couldn't help but notice that a few characters were missing[^2] (well, one for sure, the second only in a vaguely-related way, but I digress...). At the same time, I stumbled upon the highly-functional (if somewhat overly ad-encumbered) [MTGCardBuilder.com](https://mtgcardbuilder.com/creator/), so I thought - why not make the missing cards myself?
Of course, unlike my usual custom card fair, I wanted something that would still be legally playable (or at least, legal in my weekly Magic game), so I decided to make them as [Skinned Cards](https://mtg.fandom.com/wiki/Skinned_card) - that is to say, skinned version of other, legal (real) magic cards. This allows me to use them as proxies for other cards I already have in my collection.
In truth, both of these are also in my "15 Doctors / Tribal Timelords" deck (coming soon), and coming up with themed proxies just makes them fit better with the rest of the cards.
### Jack Harkness, Torchwood Captain
First up is everyone's favorite flirtatious immortal, Captain Jack Harkness. His omission was a _grave_ mistake, IMHO, but making a proxy for him almost broke me. After sorting through the [683 legendary humans in the Gatherer](https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=578787) (as of writing), I finally found the one that had just the right abilities (and subtypes):
<ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/jack-harkness-tajic-1.jpg">
<img class="gameCardImg" alt=""
src="/images/magic/doctor-who/jack-harkness-tajic-1.jpg" />
</a>
</li>
</ul>
### Dr. Who, Eccentric Scientist
The second one came about a bit differently... I started working on (what would become) the 15 doctors deck about a month after the set dropped. It was basically the best cards from the [Blast from the Past](https://magic.wizards.com/en/news/announcements/magic-the-gathering-doctor-who-commander-decklists#blast-from-the-past) and [Paradox Power](https://magic.wizards.com/en/news/announcements/magic-the-gathering-doctor-who-commander-decklists#paradox-power) decks, plus a handful of singles for the missing doctors and other Timelords, and next thing I knew, I had a 5-color deck full of Timelords and their companions... That is to say, _legendary_ Timelords and their _legendary_ companions... Hmmm...
So, who do you choose to lead a tribal legendary deck? Only _the_ best commander the job, [Jodah the Unifier](https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=574683)[^3]. But he's a human wizard, how can I tie that in the _any_ version of Doctor Who?
And that's when I remembered the strange,
Technicolor-saturated [Peter Cushing "Dr. Who" movies of the 60s](<https://en.wikipedia.org/wiki/Dr._Who_(Dalek_films)>), wherein the good Doctor is actually a weird, whimsical, _human_ inventor who fights off evil alien robots with his time machine, a description close enough to a "wizard" for me:
<ul class="clearfix pageMenu pageMenu-gameCards">
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-1.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v1)"
src="/images/magic/doctor-who/dr-who-jodah-card-1.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-2.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v2)"
src="/images/magic/doctor-who/dr-who-jodah-card-2.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-3.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v3)"
src="/images/magic/doctor-who/dr-who-jodah-card-3.jpg" />
</a>
</li>
<li class="pageMenu-item">
<a class="pageMenu-gameCardLink" target="iew_extwin"
href="/images/magic/doctor-who/dr-who-jodah-card-4.jpg">
<img class="gameCardImg" alt="Dr. Who, Eccentric Scientist (v4)"
src="/images/magic/doctor-who/dr-who-jodah-card-4.jpg" />
</a>
</li>
</ul>
I hope someone enjoys these and finds them useful. If you do like them, you may also like my [other custom magic cards](/magic-cards/). And a word of advice: if you want to get them printed at your nearest corporate print-shop, you'll probably want to use the "self-service" copiers to avoid any uncomfortable conversations with the staff about copyright and fair use.
Oh, and while I was working on these, I went ahead and did another round of custom (and completely broken) [Saturday Night Planeswalkers](/magic-cards/snm-planeswalkers.html#set-03).
Until next time, share and enjoy!
[^1]: Back in the 80s, PBS used to run classic who episodes in 3-4 hour blocks which I distinctly remember watching with my father and being absolutely terrified of. Needless to say, I've loved the show ever since.
[^2]: Most likely due to rights issues.
[^3]: Really, how hasn't he been banned yet? He's _so_ broken in Commander, but he's too powerful _not_ to use him for certain decks.

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@ -1,192 +0,0 @@
---
title: Eric's Journal
path: /journal/index.html
---
<% const MAX_POSTS = 6; -%>
<% const cwd = (process && process.cwd) ? process.cwd() : ''; -%>
<% const titleLink = (site && site.base_uri) ? site.base_uri : '/'; -%>
<%- include('../../layouts/partials/top') %>
<body class='postMainIndex'>
<a name="top" id="topAnchor" class="topAnchor"></a>
<div class="page">
<header id="header" class="pageHeader pageSection">
<div class="pageHeader-titleBlock clearfix">
<h1 class="siteTitle"><a href="<%= titleLink %>" class="siteTitle-link"><%= site.title %></a></h1>
</div>
<%- include('../../layouts/partials/navmain') %>
</header>
<main id="content" class="pageMain pageSection">
<div class="pageMain-inner">
<%- include('../../layouts/partials/embed_switch') %>
<%- include('../../layouts/functions') %>
<% if (page?.title && (page?.render_opts || '').indexOf('no_title') == -1) { -%>
<h2>
<a
class="titleLink"
href="<%= page.path %>"
id="<%= snakeCase(page.title) %>"
name="<%= snakeCase(page.title) %>"
><%= page.title %></a>
</h2>
<p>
Below you'll find some of my most recent Journal entries.
</p>
<hr class="feedLine">
<p>
<% } -%>
<% if (site && site.pages) { -%>
<%
let
curr_post_num = 0,
pages = site.pages.sort((a, b) => {
if (a.date_pub && b.date_pub) {
let
a_dt = (new Date(a.date_pub)).getTime(),
b_dt = (new Date(b.date_pub)).getTime();
if (a_dt < b_dt) {
return 1;
}
if (b_dt < a_dt) {
return -1;
}
return 0;
}
});
-%>
<% pages.forEach(function(page) { -%>
<% if (page.content_type && page.content_type === 'journal' && curr_post_num < MAX_POSTS) { -%>
<% curr_post_num++; -%>
<article class="update journal h-entry js-update">
<div class="p-author author h-card vcard authorHidden">
<% if (page.author && page.author.site && page.author.name) { %>
<% if (page.author.photo) { %>
<a href="<%= page.author.site %>"><img class="u-photo" src="<%= page.author.photo %>"></a>
<% } %>
<a class="p-name fn u-url url" rel="author" href="<%= page.author.site %>"><%= page.author.name %></a>
<% } else if (site.author && site.author.site && site.author.name) { %>
<% if (site.author.photo) { %>
<a href="<%= site.author.site %>"><img class="u-photo" src="<%= site.author.photo %>"></a>
<% } %>
<a class="p-name fn u-url url" rel="author" href="<%= site.author.site %>"><%= site.author.name %></a>
<% } %>
</div>
<h3 id="<%= snakeCase(page.title) %>" >
<a class="p-name u-url" href="/<%= page.path %>"><%= page.title %></a>
</h3>
<% if (page.tldr || page.description) { -%>
<p><i>TL;DR &mdash; <%- page.tldr || page.description %></i></p>
<% } -%>
<% if (page.readTime) { -%>
<p class="journal readTime">
<span class="icon glasses-icon">&#x1f453;</span> <%= page.readTime %>
</p>
<% } -%>
<% if (page.content) { -%>
<div class="e-content">
<%- page.content %>
</div>
<% } -%>
<footer class="update-footer clearfix">
<% if (Array.isArray(page?.tags) && page.tags.length) { -%>
<div class="update-tags">
<span class="icon folder-icon">&#x1f4c1;</span>
<% page.tags.forEach((tag, index) => { -%>
<span class="p-category category"><%= tag %></span><%= (index < (page.tags.length - 1)) ? ', ' : '' %>
<% }) -%>
</div>
<% } -%>
<!--
<span class="update-citation">[iew.us q/1g0k2]
<a class="u-shortlink" type="text/html" rel="shortlink" href="https://iew.us/q/1g0k2">&#128279;</a>
</span>
-->
<a rel="bookmark" href="/<%= page.path %>" class="u-url update-footer-link update-footer-time">
<time datetime="<%= page.date_pub %>"
class="dt-published published js-pubDate pubDate"
><%= prettyDate(page.date_pub) %></time>
</a>
</footer>
</article>
<p class="backLink">
<a class="backLink-link" href="#top">Top</a>
</p>
<hr class="feedLine">
<% } -%>
<% }); -%>
<% } -%>
</div>
<div class="postMenu">
<h4 class="postMenu-title">
<a href="/journal/" class="postMenu-title-link">All Entries By Year</a>
</h4>
<ul class="postMenu-list">
<%
if (site && site.pages) {
let
years = [];
site.pages.forEach(function(page) {
if (page.content_type && page.content_type === 'journal' && page.date_pub) {
let the_year = (new Date(page.date_pub)).getFullYear();
if (years.indexOf(the_year) === -1) {
years.push(the_year);
}
}
});
years = years.sort().reverse();
years.forEach((year) => {
-%>
<li class="postMenu-item">
<a class="postMenu-link <%= page.path.indexOf(year) > -1 ? 'isCurrent' : '' %>"
href="/journal/<%= year %>/index.html">
<%= year %>
</a>
</li>
<%
})
}
-%>
</ul>
</div>
</main>
<%- include('../../layouts/partials/journal/menusub') %>
<%- include('../../layouts/partials/bio') %>
<%- include('../../layouts/partials/footer') %>
</div>
<%- include('../../layouts/partials/bottom') %>

View File

@ -9,11 +9,8 @@
<meta charset="utf-8" /> <meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="viewport" content="width=device-width, initial-scale=1">
<base href="https://itsericwoodward.com/" />
<title><%= site.title %></title> <title><%= site.title %></title>
<link rel="pgpkey" type="application/pgp-keys" title="PGP Public Key" href="/files/public.aexpk" />
<!-- Courtesy of https://www.favicon-generator.org/ --> <!-- Courtesy of https://www.favicon-generator.org/ -->
<link rel="apple-touch-icon" sizes="57x57" href="<%= site.base_uri %>/images/favicons/apple-icon-57x57.png"> <link rel="apple-touch-icon" sizes="57x57" href="<%= site.base_uri %>/images/favicons/apple-icon-57x57.png">
<link rel="apple-touch-icon" sizes="60x60" href="<%= site.base_uri %>/images/favicons/apple-icon-60x60.png"> <link rel="apple-touch-icon" sizes="60x60" href="<%= site.base_uri %>/images/favicons/apple-icon-60x60.png">
@ -58,6 +55,50 @@
<link rel="authorization_endpoint" href="https://indieauth.com/auth"/> <link rel="authorization_endpoint" href="https://indieauth.com/auth"/>
<style> <style>
@font-face {
font-family: 'exo_2';
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Regular-webfont.eot');
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Regular-webfont.eot?#iefix') format('embedded-opentype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Regular-webfont.woff') format('woff'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Regular-webfont.ttf') format('truetype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Regular-webfont.svg#exo_2') format('svg');
font-weight: 400;
font-style: normal;
}
@font-face {
font-family: 'exo_2';
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Italic-webfont.eot');
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Italic-webfont.eot?#iefix') format('embedded-opentype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Italic-webfont.woff') format('woff'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Italic-webfont.ttf') format('truetype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Italic-webfont.svg#exo_2') format('svg');
font-weight: 400;
font-style: italic;
}
@font-face {
font-family: 'exo_2';
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Bold-webfont.eot');
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Bold-webfont.eot?#iefix') format('embedded-opentype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Bold-webfont.woff') format('woff'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Bold-webfont.ttf') format('truetype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-Bold-webfont.svg#exo_2') format('svg');
font-weight: 600;
font-style: normal;
}
@font-face {
font-family: 'exo_2';
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-BoldItalic-webfont.eot');
src: url('https://www.itsericwoodward.com/fonts/exo2/Exo2-BoldItalic-webfont.eot?#iefix') format('embedded-opentype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-BoldItalic-webfont.woff') format('woff'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-BoldItalic-webfont.ttf') format('truetype'),
url('https://www.itsericwoodward.com/fonts/exo2/Exo2-BoldItalic-webfont.svg#exo_2') format('svg');
font-weight: 600;
font-style: italic;
}
*, *:before, *:after { *, *:before, *:after {
box-sizing: inherit; box-sizing: inherit;
} }