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Major update - simpler file structure, better layouts, moar content

main
Eric Woodward 2 months ago
commit
8c024d74cd
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  3. 21
      LICENSE
  4. 19
      README.md
  5. 30
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4
.gitignore

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node_modules/
out/
IDEAS.md
TODO.md

2
.prettierignore

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*.ejs
*.min.js

21
LICENSE

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MIT License
Copyright (c) 2018 Douglas Matoso
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

19
README.md

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# Mystic Site Builder (2021 Edition)
Micro static site generator in Node.js
Based on the ideas in this post: https://medium.com/douglas-matoso-english/build-static-site-generator-nodejs-8969ebe34b22
## Setup
```console
$ npm i
$ npm run build
$ npm run serve
```
Go to http://localhost:5000 to see the generated site.
## How to use
If you want to use NanoGen to generate your own site, just fork this repository and add your content to the `src` folder.

30
app.js

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#!/usr/bin/env node
"use strict";
require("dotenv").config();
const path = require("path"),
build = require("./lib/build"),
serve = require("./lib/serve"),
watch = require("./lib/watch"),
{ log, readJsonIfExists } = require("./lib/utils"),
{ version } = require("./package.json"),
localConfig =
readJsonIfExists(path.resolve(process.cwd(), "site.config.json5")) ||
{},
siteOpts = require("./lib/loadConfig")(localConfig, "MULE"),
config = {
...siteOpts,
logFunction: log,
},
yargs = require("yargs")
.version(version)
.alias("v", "version")
.usage("Usage: $0 start|stop")
.demandCommand(1),
{ argv } = yargs;
if (argv._[0] === "build") return build(config);
else if (argv._[0] === "serve") return serve(config);
else if (argv._[0] === "watch") return watch(config);

370
lib/build.js

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const { exists } = require("fs-extra/lib/fs");
module.exports = async (config) => {
const { promises: fs } = require("fs"),
fse = require("fs-extra"),
path = require("path"),
ejs = require("ejs"),
frontMatter = require("front-matter"),
glob = require("glob"),
hljs = require("highlight.js"),
md = require("markdown-it")({
highlight: (str, lang) => {
if (lang && hljs.getLanguage(lang)) {
try {
return hljs.highlight(str, { language: lang }).value;
} catch (__) {}
}
return ""; // use external default escaping
},
html: true,
linkify: true,
typographer: true,
xhtmlOut: true,
}),
emoji = require("markdown-it-emoji"),
// { readJsonIfExists } = require("./utils"),
{ build, isRebuild, logFunction: log = () => {} } = config || {},
{ outputPath, journalsPerPage = 5, srcPath } = build,
{ site } = config,
copyAssets = async (directory) => {
const assets = await fs.readdir(directory);
assets.forEach(async (asset) => {
// we no longer merge scripts and styles, thanks to http/2's parallel file handling
if (asset === "_root") {
fse.copy(path.join(srcPath, "assets", asset), outputPath);
} else {
fse.copy(
path.join(srcPath, "assets", asset),
path.join(outputPath, asset)
);
}
});
},
getReadTime = (text) => {
const WPM = 275,
fixedString = text.replace(/[^\w\s]+/g, ""),
count = fixedString.split(/\s+/).length;
if (count < WPM) return "less than 1 minute";
else return `${Math.ceil(count / WPM)} minutes`;
},
tagSorter = (a, b) => a.toLowerCase().localeCompare(b.toLowerCase()),
parseFile = (file, pagePath, siteData, isSupport) => {
const { dir, ext, name } = path.parse(file) || {},
hasExt = name.indexOf(".") > -1,
destPath = path.join(outputPath, dir),
filePath = path.join(pagePath, file),
// read page file
data = fse.readFileSync(filePath, "utf-8"),
// render page
{ attributes, body } = frontMatter(data),
{ content_type: contentType, tags: originalTags = [] } =
attributes,
// TODO: Look for tags in posts as well, link to them, and add them to tag pages
tags =
typeof originalTags === "string"
? originalTags.split(/\W+/)
: [].concat(originalTags),
innerTags = (
contentType === "journal"
? body.match(/\b#(\w+)/g) || []
: []
).map((val) => val.replace("#", "")),
allTags = [...tags, ...innerTags].sort(tagSorter),
updatedBody =
contentType === "journal"
? allTags.reduce(
(acc, tag) =>
acc.replace(
`#${tag}`,
`
<a href="/journal/tags/${tag}/index.html">
#<span class="p-category category">${tag}</span>
</a>`
),
body
)
: body;
return {
...config,
page: {
name,
...attributes,
body: updatedBody,
destPath,
filePath,
path: path.join(dir, hasExt ? name : `${name}.html`),
tags: [...tags, ...innerTags].sort(tagSorter),
ext,
},
site: {
...site,
pages: isSupport ? siteData : [],
},
};
},
parseContent = (page, siteData) => {
const {
body,
content_type: contentType,
filePath,
// tags,
} = page || {},
{ ext } = path.parse(filePath) || {},
{ pages, tags } = siteData || {};
let content = body,
readTime;
if (ext === ".md") {
if (contentType === "journal" && typeof body === "string") {
readTime = getReadTime(body);
}
content = md.render(body);
} else if (ext === ".ejs") {
content = ejs.render(
body,
{ page, site: { ...site, pages, tags } },
{ filename: filePath }
);
}
return { ...page, content, readTime };
},
renderFile = async (page, isSupport) => {
const {
content,
destPath,
layout,
path: pagePath,
pages,
siteTags,
tags,
} = page || {};
try {
const layoutFileName = `${srcPath}/layouts/${
layout || "default"
}.ejs`,
layoutData = await fs.readFile(layoutFileName, "utf-8"),
completePage = isSupport
? content
: ejs.render(layoutData, {
content,
page,
site: {
...site,
pages,
tags:
page.content_type === "journal"
? siteTags
: tags,
},
filename: layoutFileName,
});
if (!completePage) {
console.log("failed!", pagePath, content);
return;
}
// create destination directory
fse.mkdirsSync(destPath);
// save the html file
fse.writeFileSync(
path.join(outputPath, pagePath),
completePage
);
} catch (e) {
console.log("failed!", pagePath);
console.log("paths", destPath, outputPath);
console.error(e);
return;
}
};
md.use(emoji);
log(`${isRebuild ? "Reb" : "B"}uilding...`);
// clear destination folder
fse.emptyDirSync(outputPath);
// copy assets folder
await copyAssets(path.join(srcPath, "assets"));
const files = ["pages", "sitePosts"].reduce((acc, pageDir) => {
return [
...acc,
...glob
.sync("**/*.@(md|ejs|html)", {
cwd: path.join(srcPath, pageDir),
})
.map((file) =>
parseFile(file, path.join(srcPath, pageDir))
),
];
}, []),
sortByPubDate = (a, b) => {
if (a.date_pub && b.date_pub) {
let a_dt = new Date(a.date_pub).getTime(),
b_dt = new Date(b.date_pub).getTime();
if (a_dt < b_dt) {
return 1;
}
if (b_dt < a_dt) {
return -1;
}
return 0;
}
if (a.date_pub) return -1;
if (b.date_pub) return 1;
return 0;
},
pages = files.map(({ page }) => ({ ...page })).sort(sortByPubDate),
tagCloud = pages.reduce((acc, curr) => {
const { tags } = curr;
tags.forEach((tag) => {
if (acc[tag]) acc[tag]++;
else acc[tag] = 1;
});
return acc;
}, {}),
tags = Object.keys(tagCloud).sort(tagSorter),
yearCloud = pages
.filter(({ content_type = "" }) => content_type === "journal")
.reduce((acc, curr) => {
const { date_pub } = curr;
if (date_pub) {
const year = new Date(date_pub).getFullYear();
if (acc[year]) acc[year]++;
else acc[year] = 1;
}
return acc;
}, {}),
years = Object.keys(yearCloud).sort().reverse(),
pagesWithContent = pages.map((page) =>
parseContent(page, { pages, tags })
);
// add data for the whole site to each page as it's rendered
pagesWithContent.forEach((page) => {
renderFile({ ...page, pages: pagesWithContent, siteTags: tags });
});
/* Journal Stuff - Tags & Years */
// make page(s) for each tag
tags.forEach((tag) => {
// check counts
let postCount = tagCloud[tag],
pageCount = Math.ceil(postCount / journalsPerPage);
for (let i = 1; i <= pageCount; i++) {
const firstEntryIndex = journalsPerPage * (i - 1),
lastEntryIndex = journalsPerPage * i;
renderFile({
content: tag,
destPath: path.join(outputPath, "journal", "tags", tag),
entriesToList: pagesWithContent
.filter(
(p) =>
p && Array.isArray(p.tags) && p.tags.includes(tag)
)
.slice(firstEntryIndex, lastEntryIndex),
layout: "tag",
path: `journal/tags/${tag}/${
i === 1 ? "index.html" : `page${i}.html`
}`,
site: { ...site, pages: pagesWithContent, tags },
pageCount,
pageNum: i,
pages: pagesWithContent,
tag,
tags,
title: `Journal Entries Tagged with #${tag}`,
});
}
});
// make page(s) for each year
years.forEach((year) => {
// check counts
let postCount = yearCloud[year],
pageCount = Math.ceil(postCount / journalsPerPage);
for (let i = 1; i <= pageCount; i++) {
const firstEntryIndex = journalsPerPage * (i - 1),
lastEntryIndex = journalsPerPage * i;
// TODO: rethink the data passed in here - you're paging solution works (kinda), take it over the finish line!
renderFile({
content: year,
destPath: path.join(outputPath, "journal", year),
entriesToList: pagesWithContent
.filter(({ content_type = "", date_pub = "" }) => {
if (!date_pub || content_type !== "journal")
return false;
const p_dt = new Date(date_pub).getTime(),
y1_dt = new Date(
`${year}-01-01T00:00:00-0500`
).getTime(),
y2_dt = new Date(
`${year}-12-31T23:59:59-0500`
).getTime();
return p_dt >= y1_dt && p_dt <= y2_dt;
})
.slice(firstEntryIndex, lastEntryIndex),
layout: "journal-year",
path: `journal/${year}/${
i === 1 ? "index.html" : `page${i}.html`
}`,
site: { ...site, pages: pagesWithContent, tags },
pageCount,
pageNum: i,
pages: pagesWithContent,
tags,
title: `Journal Entries from ${year}`,
year,
});
}
});
/* Support pages - anything too weird / specific for markdown rendering */
// collect support pages
const support = ["support"].reduce((acc, pageDir) => {
return [
...acc,
...glob
.sync("**/*.@(md|ejs|html)", {
cwd: path.join(srcPath, pageDir),
})
.map((file) =>
parseFile(
file,
path.join(srcPath, pageDir),
pagesWithContent,
true
)
),
];
}, []);
// write each one out
support.forEach((fileData) => {
const { page } = fileData;
if (page?.ext === ".ejs") {
const pageAndContent = parseContent(page, {
pages: pagesWithContent,
tags,
});
return renderFile({ ...fileData, ...pageAndContent, tags }, true);
}
return renderFile(fileData, true);
});
};

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lib/defaults.json5

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{
/*
*/
/** TACO Express Default Options **/
/*
The function used to log output (console.log, morgan, etc).
Should take one (or more) strings as arguments.
*/
logFunction: null,
build: {},
site: {},
serve: {
port: 5000,
},
}

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module.exports = (opts, envKey) => {
const
fs = require('fs'),
path = require('path'),
json5 = require('json5'),
{ convertCamelToUpperSnakeCase, readJsonIfExists } = require('./utils'),
{ cwd, env } = process,
def = readJsonIfExists(path.resolve(__dirname, 'defaults.json5')),
// gets value from ENV || options || defaults (in that order)
getVal = (envName) => {
const snakeEnvName = `${envKey}_${convertCamelToUpperSnakeCase(envName)}`;
if (env[snakeEnvName]) return env[snakeEnvName];
if (opts[envName]) return opts[envName];
return def[envName];
},
// gets array from ENV || options || defaults (in that order)
getArray = (envName, optName = '') => {
if (optName === '') {
optName = envName;
envName = convertCamelToUpperSnakeCase(envName);
}
envName = `${envKey}_${envName}`;
if (env[envName]) return env[envName].split(path.delimiter);
if (Array.isArray(opts[optName]) && opts[optName].length) return opts[optName];
return def[optName];
};
return {
...Object.keys(def).reduce((acc, curr) => {
if (Array.isArray(def[curr])) acc[curr] = getArray(curr);
else acc[curr] = getVal(curr);
return acc;
}, {}),
};
};

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module.exports = async (config) => {
let isReady = false;
const
http = require('http'),
address = require('network-address'),
handler = require('serve-handler'),
build = require('./build'),
{ build: buildOpts, logFunction: log = () => {}, serve: serveOpts } = config || {},
{ outputPath, srcPath } = buildOpts || {},
{ port = 5000 } = serveOpts || {},
server = http.createServer((request, response) => {
// You pass two more arguments for config and middleware
// More details here: https://github.com/vercel/serve-handler#options
return handler(request, response, { public: outputPath });
});
await build(config);
server.listen(port, async () => {
log(`Running at http://${address()}:${port} / http://localhost:${port}`);
});
};

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lib/utils.js

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module.exports = (() => {
const
chalk = require('chalk'),
getTime = () => {
const
now = new Date(),
tzo = -now.getTimezoneOffset(),
dif = tzo >= 0 ? '+' : '-',
pad = (num) => {
const norm = Math.floor(Math.abs(num));
return `${norm < 10 ? '0' : ''}${norm}`;
};
return [
now.getFullYear(),
'-',
pad(now.getMonth() + 1),
'-',
pad(now.getDate()),
'T',
pad(now.getHours()),
':',
pad(now.getMinutes()),
':',
pad(now.getSeconds()),
dif,
pad(tzo / 60),
':',
pad(tzo % 60)
].join('');
};
return {
convertCamelToUpperSnakeCase:
str => str.replace(/[A-Z]/g, letter => `_${letter}`).toUpperCase(),
getTime,
log: (msg) => console.log(`${chalk.grey(`${getTime()}:`)} ${msg}`),
readJsonIfExists: (filePath) => {
const
fs = require('fs'),
json5 = require('json5');
try {
return json5.parse(fs.readFileSync(filePath, {encoding: 'utf8'}));
} catch (err) {
if (err.code === 'ENOENT') return {};
throw err;
}
},
};
})();

58
lib/watch.js

@ -0,0 +1,58 @@
module.exports = async (config) => {
let isReady = false;
const
http = require('http'),
chokidar = require('chokidar'),
address = require('network-address'),
handler = require('serve-handler'),
build = require('./build'),
rebuild = (cfg) => {
isReady = false;
build({ ...cfg, isRebuild: true });
isReady = true;
},
{ build: buildOpts, logFunction: log = () => {}, serve: serveOpts } = config || {},
{ outputPath, srcPath } = buildOpts || {},
{ port = 5000 } = serveOpts || {},
watcher = chokidar.watch([srcPath, '*.json'], {
ignored: /(^|[\/\\])\../, // ignore dotfiles
persistent: true
})
.on('add', (path) => {
if (isReady) {
log(`File ${path} has been added`)
rebuild(config);
}
})
.on('change', (path) => {
if (isReady) {
log(`File ${path} has been changed`)
rebuild(config);
}
})
.on('ready', () => {
isReady = true;
})
.on('unlink', (path) => {
if (isReady) {
log(`File ${path} has been removed`)
rebuild(config);
}
}),
server = http.createServer((request, response) => {
// You pass two more arguments for config and middleware
// More details here: https://github.com/vercel/serve-handler#options
return handler(request, response, { public: outputPath });
});
await build(config);
server.listen(port, () => {
log(`Running at http://${address()}:${port} / http://localhost:${port}`);
});
};

2653
package-lock.json

File diff suppressed because it is too large

34
package.json

@ -0,0 +1,34 @@
{
"name": "iew-site-builder",
"version": "0.9.0",
"description": "",
"main": "index.js",
"scripts": {
"build": "node app.js build",
"build:prod": "cross-env NODE_ENV=production node ./lib/build",
"serve": "node app.js serve",
"watch": "node app.js watch"
},
"keywords": [],
"author": "",
"license": "ISC",
"dependencies": {
"chalk": "^4.1.2",
"chokidar": "^3.4.3",
"dotenv": "^16.0.1",
"highlight.js": "^11.3.1",
"json5": "^2.1.3",
"markdown-it": "^13.0.1",
"markdown-it-emoji": "^2.0.0",
"network-address": "^1.1.2",
"serve-handler": "^6.1.3"
},
"devDependencies": {
"ejs": "^3.1.5",
"front-matter": "^4.0.2",
"fs-extra": "^10.0.0",
"glob": "^8.0.3",
"serve": "^13.0.2",
"yargs": "^17.3.1"
}
}

26
site.config.json5

@ -0,0 +1,26 @@
{
site: {
title: "It's Eric Woodward (dotcom)",
author: {
name: "Eric Woodward",
email: "redacted@nunyodam.com", // not used
photo: "/images/eric-8bit.gif",
site: "https://itsericwoodward.com",
},
base_uri: "",
robots: "index,follow",
language: "en-us",
copyright: "Copyright 2014-2022 Eric Woodward, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.",
basePath: "",
uri: "https://www.itsericwoodward.com",
},
build: {
journalsPerPage: 5,
srcPath: "src",
outputPath: "out",
},
serve: {
port: 4997,
},
}

2
src/assets/_root/browserconfig.xml

@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<browserconfig><msapplication><tile><square70x70logo src="/images/favicons/ms-icon-70x70.png"/><square150x150logo src="/images/favicons/ms-icon-150x150.png"/><square310x310logo src="/images/favicons/ms-icon-310x310.png"/><TileColor>#0d1852</TileColor></tile></msapplication></browserconfig>

BIN
src/assets/_root/chim/chim-exe.zip

Binary file not shown.

348
src/assets/_root/chim/js-dos-api.js

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/*!
* jQLite JavaScript Library v1.1.1 (http://code.google.com/p/jqlite/)
* Copyright (c) 2010 Brett Fattori (bfattori@gmail.com)
* Licensed under the MIT license
* http://www.opensource.org/licenses/mit-license.php
*
* Many thanks to the jQuery team's efforts. Some code is
* Copyright (c) 2010, John Resig. See
* http://jquery.org/license
*
* @author Brett Fattori (bfattori@gmail.com)
* @author $Author: bfattori $
* @version $Revision: 145 $
*
* Created: 03/29/2010
* Modified: $Date: 2010-06-21 11:08:14 -0400 (Mon, 21 Jun 2010) $
*/
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"We Have Such Sights To Show You... "
=============================================================================
Camp Happy Island Massacre FAQ v1.1
by Eric Woodward (hey@itsericwoodward.com)
=============================================================================
Table of Contents
Section 1 - The Beginning
1.0 - SPECIAL NOTE - 20 Years Later
1.1 - What is 'Camp Happy Island Massacre'?
1.2 - Who Wrote This Wonderful Game?
1.3 - What Kind of System Do I Need to Run This Game?
1.4 - How Do I Install and Run This Game?
1.5 - How Can I Play This Game Online?
Section 2 - The Game
2.1 - The Story So Far...
2.2 - So How Do I Play?
2.3 - Is There a Map?
2.4 - What Horror Movies Inspired This Game (aka The Reference Section)?
2.5 - Will There Be a Sequel?
Section 3 - The Boring Stuff
3.0 - SPECIAL NOTE!
3.1 - What About Bugs?
3.2 - What License is CHIM Released Under?
3.3 - Why Isn't CHIM Open Source?
3.4 - Where Can I Find This Game?
3.5 - Game Version History
3.6 - FAQ Version History
3.7 - Acknowledgements
3.8 - Support (Such As It Is)
Section 4 - The Secrets
4.1 - The Big (well, Fairly Big) Secret
4.2 - How Do I Win?
4.3 - How (Can / Do) I Cheat?
-------------------------
Section 1 - The Beginning
-------------------------
1.0 - SPECIAL NOTE - 20 Years Later
The FAQ that you are about to read was originally written in January 1997,
when this game was first released. Since then, alot has happened, and much
of this FAQ had grown *severely* out-of-date. As a result, I've gone in and
cleaned-up some of the questions, updated several of the references in the
answers, and just generally tried to improve the usefulness of these
Frequently Asked Questions.
Thanks for taking a look!
1.1 - What is 'Camp Happy Island Massacre'?
'Camp Happy Island Massacre' (from here-on-out referred to as 'CHIM') is a
single-player computer game, with an interface not entirely unlike the old
(I prefer the term 'classic') script-adventure style of games, like
'The Hitchhiker's Guide to the Galaxy' or the original 'Zork' (among
others).
Why this interface? For several reasons:
1) This is my first full game, and I knew that I couldn't start with
anything much more involved than a script-adventure,
2) This game was programmed in C++, a language that I am still not
completely at-ease with (and don't particularly care for, TBH), and
3) I wanted to prove that a game could still be fun without it being 100+
MBs big and requiring a 3-D graphics card (something that, I feel,
far too many game-making companies don't believe).
If this sounds boring, it should be noted that the bulk of the game's
appeal lies in it's comedic elements. As one can probably tell based on the
story, the game is supposed to be a tongue-in-cheek parody of horror films,
and, I feel that the game works fairly well in a picture-less format (after
all, the works of Poe, Lovecraft, and even King are much scarier as books
than as movies for just this reason). If you disagree, though, you'll be
glad to hear that the sequel (if it ever happens) will be more visual in
nature (for more information, see the question concerning the sequel).
1.2 - Who Wrote This Wonderful Game?
I did, over 20 years ago.
My name is Eric Woodward and, at the time of this game's release, I was in
my second year of college, slowly approaching a degree in Computer Science
(which I completed in 2000).
In the 20+ years since, I've gotten married, had a couple of kids, and